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  1. #1
    Player
    NegativeS's Avatar
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    Jun 2021
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    Azeroth
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    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100

    One small worrying issue I have with Dawntrail (Ending Spoilers)

    Dawntrail was advertised everywhere as the 'story reset' expansion, something on the level of ARR that would "provide the foundation for another 10 years of story". That's all well and good, but after going through the Dawntrail MSQ, I find that it's lacking pretty much any of the keystones needed for such a foundation.

    In ARR, we were introduced to the following story beats that weren't resolved during the course of it's MSQ:
    • The Ascians. They would go on to be the main antagonists of the entire ARR arc, and we'd see them in pretty much every expansion.
    • The Garlean Empire. Another, more tangible and political antagonist that filled in when it wouldn't make sense for there to be Ascians everywhere.
    • Hydaelyn and Zodiark. The dicotomy of the two pretty much defined all of our actions from 2.0 all the way up to the end of Endwalker.
    • Ishgard. While we couldn't access the city itself or anything north, they were present in conversations and the story, and we could tell they would have more to do in the story in the future.
    • Ala Mhigo. Same deal as Ishgard, probably even moreso because the presence of the Ala Mhigan refugees were probably responsible for more than half of the political strife stories seen in ARR.
    • The Allagans. Their past actions are pretty much entirely responsible for the events of ARR-forward, and we deal with them until the end of Endwalker as a result.

    Seems like a good foundation.

    In DT, we were introduced to the following story beats that weren't resolved during the course of it's MSQ:
    • Another reflection, potentially already rejoined (jury still out, although wasn't it heavily implied that the Source's Calamity of Lightning happened because of what happened in Alexandria?), that we summarily dealt with, cut off from the Source, and likely won't be seeing again soon.
    • The "ramifications of interdimensional fusion."
    • Another Azem macguffin.

    ...and that's about it.

    This doesn't seem like a fantastic foundation for another 10 years of story. It just feels like 'another expansion'.

    This doesn't have to be a problem, but I foresee it being one. Not because I have any doubts that Square Enix will be able to pull another story out of their corporate cheeks, but because this is the same pitfall that caused me to abandon WoW for FFXIV in the first place.
    (19)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  2. #2
    Player
    NegativeS's Avatar
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    Azeroth
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    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    3000 character limit lulz

    In WoW, a main problem people had was the lack of a cohesive story. After a certain point (I think, maybe Cataclysm?), when one expansion ended, it was pretty much entirely bookended. You'd count yourself lucky to see a reference to past expansions in future ones unless they A. had their roots in the old Warcraft games (see: Lich King), or B. had new races or classes, which meant that they had to be included for the sake of the players playing them. There are some exceptions, such as Gul'dan from Warlords of Draenor being the catalyst for the events of Legion, but otherwise it's exceptionally slim, and it not only made it difficult to immerse yourself in the world, but also made the new player experience horribly fragmented.

    FFXIV's long, continuous MSQ made this a non-issue in the past, although I started getting those same question marks hovering above my head in 6.5. The entire post-MSQ was a side story almost completely unrelated to the events that came before it, and then found out in 7.0, also completely unrelated to the events that came after. This is a first for the MSQ as far as I can tell (memory somewhat hazy, although skimming the patch cycles seems to confirm this).

    So, is this what we're doing now? Because the Hydaelyn saga is over, we're just going to do the same thing as WoW and fragment the expansion stories to be entirely self-contained?

    Before, we could somewhat tell what would come next. Even before 2.1, there were so many established story beats to explore that it was almost certain that there would be more to come exploring them. We get an Ascian story with HW, then a Garlean story with SB, then another Ascian story with ShB, and finally the end of the whole saga. It made sense.

    Now... I have honestly no idea where they could go from here. Tural's problems seem solved, and other than the weird cyberpunk city that appeared on Tuliyollal's doorstep, there don't seem to be any threads we can follow. Well, there's also the key/chalice/Azem macguffin that everyone decided it was okay for me to hold onto, but as far as I can tell from the story, it's just 'thing that will help us go to some isolated locale for an adventure and then come home'. The only other people who knew of its existence are now either dead or couldn't care less.

    Things seem dim for the progression of FFXIV's story, and with all the complaints most everyone has had with DT's MSQ, it doesn't give me faith that things will improve.
    (13)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  3. #3
    Player
    Kirika-'s Avatar
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    Nov 2017
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    559
    Character
    Kirika Yuumura
    World
    Faerie
    Main Class
    Bard Lv 100
    Quote Originally Posted by NegativeS View Post
    3000 character limit lulz
    For this, if you are making a post and you will exceed the character limit....
    All you have to do is post what you can, then go back and Edit the post, adding anything over 3000 characters which basically lets you exceed the character limit.
    (7)
    Last edited by Kirika-; 07-22-2024 at 09:34 PM.
    Kirika Yuumura of the Noir

    The Soldats' Manor, home of the Noir and of Noir's Eorzean Natural History Museum and Aquarium
    Plot 7, Ward 22, Shirogane, Faerie

    Noir... It is the name of an ancient fate. Two maidens who govern death; the peace of the newly-born Noir hands protect.

  4. #4
    Player
    Musashidon's Avatar
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    Aug 2013
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    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    well with how things go next expansion is the void as it was set up during post EW. like with the first being set up with post HW.

    i will say i feel there is a ton of ways to go with the story the biggest is we will continue our adventure to follow in azems footsteps while doing whatever good we can do. we now have 2 full worlds to choose from not counting more of the source they could choose to explore too. not only that we now have a unstable but possible way to unsunder the world that if looked into and explored can be done without the death of every being ever. we also can look into the creator of this relic that seems to be even more advanced than the ancients.
    (1)

  5. #5
    Player
    Gortys's Avatar
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    Oct 2020
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    147
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    Zirnseng Ladaku
    World
    Excalibur
    Main Class
    Samurai Lv 53
    Quote Originally Posted by NegativeS View Post
    3000 character limit lulz

    So, is this what we're doing now? Because the Hydaelyn saga is over, we're just going to do the same thing as WoW and fragment the expansion stories to be entirely self-contained?
    When YoshiP said something to the affect of them going in a new direction and that, if we like it, then it may lead into the direction of future expansion? I think we all assumed that the direction will be built on the 7.0 story, but not last more than 1 or 2 expansions even then. The more I think of this expansion, the more I think maybe he did mean the WoW style of expansion stories. I know he does still look at WoW (as any MMO dev should), but I don't know if he fully understands why many of us were disappointed with the expansions.

    It was not just "Torghast" and it was a mixture of issues. For many of us the "bookended" stories were also a factor. The stories were not always congruent with lore and some characters just seemed to age or act as needed for that expansion's plot. For players that care about lore, it reduces their investment in the game.
    (11)

  6. #6
    Player
    Ririta's Avatar
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    Mar 2017
    Location
    Ul'dah
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    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    I'm pretty sure that Doma and Zodiark were the only new elements that ARR added over 1.0. Plus nothing stops them from taking 1 existing element and extrapolating it, the few that were added actually have bigger consequences than any older one.
    (2)

  7. #7
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
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    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ririta View Post
    I'm pretty sure that Doma and Zodiark were the only new elements that ARR added over 1.0. Plus nothing stops them from taking 1 existing element and extrapolating it, the few that were added actually have bigger consequences than any older one.
    Nope. 1.0 opening movie. The Keeper of the Lake (Midgardsormr) crushes the Garlean airship it hits lake Silvertear, and from this we see a bunch of primals being released. What we learned from post-HW, Shadowbringers and Endwalker is that the "1.0" opening is "the first" before the light consumed it. That might be a "retcon" but we know as early as Stormblood that the "1.0 cutscene map" had to still exist because they used it for the Red Mage marketing with the 1.0 Miqo'te character from that cutscene.


    1.0 had Ishgard in it (or at least you could get up to the loading tunnel.) Mostly. we actually lost all but a small part of Coretheas between 1.0 and 2.0, so HW was pretty much re-incorporating it proper. But all Corethas definitely was in it. You can see the "broken" aetheryte camp in one of the areas that is from 1.0. Just like the broken 1.0 tents just outside Mor Dohna's walls.


    There is a lot of "unresolved" things about 1.0/2.0 that are still in the game
    - Who founded Gridania /Gelmorra
    - Who founded Ul'dah (and no the variant dungeon is just a one-off story)
    - Who founded Limsa Lominsa

    There were entire dungeons built in 1.0 that no longer exist because they were "outdoor" dungeons

    The entire "storyline" for both Limsa Lominsa and Gridanaia if you started in those cities haven't been mentioned except in passing. "I saw a Treant eat a wolf" is a reference to starting in Gridanaia.

    I would accept a story where we use the key to other worlds to visit one that is very much like the source, except the three city states of Eorzea are actually at each others throats instead. The leaders we know, do not exist.

    Because that is something we never really "did ourselves", that was something that happened because of the Garleans, so what if there was a reflection where the Garleans didn't invade, there is no Dalamud, and no Midgardsormr. What would it look like.
    (0)

  8. #8
    Player
    Daralii's Avatar
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    Jul 2015
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    3,109
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    The Battle of Silvertear Skies cinematic isn't the one with the proto-Crystarium(it was from a much earlier tech demo of what eventually became 1.0, before it was even called FF14), and the Crystarium wasn't built until after the Flood.
    (1)

  9. #9
    Player
    Sephi_Ravour's Avatar
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    Jul 2024
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    Character
    Sephi Ra'vour
    World
    Phantom
    Main Class
    Sage Lv 100
    Quote Originally Posted by Voidmage View Post
    Did I get it right that Sphenes world was actually rejoined in the past and only the small bubble and living memory remained?
    It isn't explained in game and Y'shtola even says that there is no way of knowing which shard it is. Personally I doubt that this is the last remnant of a rejoined world. The ascians wanted to rejoin the whole star, they wouldn't let a small bubble remain. Also the calamity of ice that made the milalafell leave the source was the 5th, whereas the calamity of lightning was the 2nd. Kind hard to imagine how they would flee to a shard that had already rejoined at that time.
    (6)

  10. #10
    Player
    Voidmage's Avatar
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    Apr 2020
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    720
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Sephi_Ravour View Post
    It isn't explained in game and Y'shtola even says that there is no way of knowing which shard it is. Personally I doubt that this is the last remnant of a rejoined world. The ascians wanted to rejoin the whole star, they wouldn't let a small bubble remain. Also the calamity of ice that made the milalafell leave the source was the 5th, whereas the calamity of lightning was the 2nd. Kind hard to imagine how they would flee to a shard that had already rejoined at that time.
    Hmm I forogot about the Milalla.
    Regarding the calamity order. Imo we don't know yet how exactly the time stuff between shards and source works. It could be that it gets so bad that a destroyed shard may still exist in the "past" and that's how the Milalla got there.
    That would give us also quite a potential on future stories like getting to a shard while it is rejoined (would also be bad for us while being there).

    At least to me everything screamed calamity of lightning there. Not explaining this (or better said no interest from the scions) is just another bad writing issue.
    Or they just forgot their own oder of calamities.
    (2)
    Last edited by Voidmage; 07-08-2024 at 12:02 AM.

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