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  1. #11
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Not a fan of the new Bahamut. I agree, it should have been Alexander if they wanted to go the mechanical aesthetic route.

    I really hope they drop this new Bahamut and replace it with another primal.
    (1)

  2. #12
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,708
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LittleArrow View Post
    Those are really my only gripes with the job so far. I hope they take the feedback and really blow us out of the water with additions (please not subtractions) to the SMN job in the future!
    Definitely agree on 2-4, especially adding Levi-Shiva-Ramuh! For number 1, if you view Solar Bahamut as being a stand-in for Hydaelyn, it kinda makes sense… IF we get a stand-in for Zodiark too for an astral/umbral team swap! But that requires us getting the other 3 gem summons and being split into their respective teams… And honestly the rework only “makes sense” if this is where they’re going, because otherwise, why set it up like this and not take the next logical step? IMO we should’ve gotten Levi-Shiva-Ramuh before we got another Demi. And rather than just upgrade Fester, it would’ve been nice if we got another filler spell besides ruin to use for when you want to delay your burst rotation for whatever reason.

    I am in favor of keeping the rez too… it’s definitely getting a workout in the new dungeons! Which leads me to…

    Quote Originally Posted by Connor
    Speaking of 7.0 and Solar Bahamut, am I the only one who gets annoyed by Lux Solaris?

    Thing is like I’d love for Summoner to have access to an emergency aoe heal, especially for if the healer goes down. But considering you only get to use it in that silly 30-second window after Solar Bahamut, it always just ends up wasted unless the stars align and an unavoidable aoe goes off at the same time it’s up.
    Yes! Maybe they could let it last until you summon the next Demi so you have some wiggle room? Or make it do some damage like PCT’s Star Prism so it doesn’t feel like a waste to use it when heals aren’t really needed? Honestly the only time it seems to come in handy is if I make a mistake and die, because then I can use it right away to top myself off and save my healer(s) the trouble! lol But when I’m in trial with 2 healers and maybe a PCT or 2 as well, it just feels useless.
    (1)

  3. #13
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LittleArrow View Post
    I just wanted to leave some feedback to the devs regarding summoner since I've gotten through to 100 and I feel I've played it pretty thoroughly to get a good handle on the changes.
    I agree with 1 and 2 but 3 and 4 I completely disagree with. 3 and 4 kinda go hand in hand somewhat...smn and rdm can't really do that much more damage than they doing now bc they have rezs. Like it or not rez tax is a very real and needed thing bc if smn or rdm did as much dam as lets say a non-selfless melee job then they will be even be more of a must-pick in parties. Even now at the dps they have they are already auto-picks in most savage parties bc they have the rez and that leads to moments where blm and now picto have to compete against the other melees for one spot on a party which is the 4th spot(the flex spot).

    Don't get me wrong I love for smn to do more dam but as long as the battle rez is around and given how easy it is there no way it can do more dps. I know its lil a bit of a hot topic among ppl but I firmly believe in doing away with the rez or making the rez a role action with a long cooldown mainly bc I see it as the main issue why the caster role is so poorly balanced. As long as the rez is only on smn and rdm then these two jobs will continue to get auto-picked for the caster role leaving BLM and Picto having to fight to get into the flex spot with the other melee.

    I also add that I want smn to be a caster again and not some pseudo phy range. I want smn to be complex and challenging to play again like it used to be. I know you said you like new smn but new smn took the only job I enjoy in game and during all of EW I was left with no job I truly enjoyed. Luckily I have picto now to fill that void but it wasn't right to take a job and rework it to be as simple and easy to play as they did with smn. No job should be reworked in a way where it makes it so easy that you don't even have to think when playing it.
    (0)

  4. #14
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Ever since the job action trailer for dawntrail I've been confused by the inclusion of solar Bahamut. Is this something we just haven't been informed of? Does anyone know the origin point of this entity?

    Honestly the other changes to the kit were much needed. An upgrade to fester(and probably should've upgraded painflare at least visually too) damage ability that procs off the raid buff that is a nice addition to the burst window/big hit for trash pulls in dungeons too. And round out the kit in comforting ways.

    But yeah honestly no idea where/why we got solar bahamut, would've much prefered to leave the demi summons alone. Maybe instead seeing something done with the enkindle button during the filler phases, but like instead of getting to use it for each you can only use it for one or maybe even it is an enkindle for cabuncle that has him throw in an attack or execute something.
    (1)

  5. #15
    Player
    nalgene's Avatar
    Join Date
    Jul 2021
    Posts
    20
    Character
    Halua Mindspa
    World
    Ultros
    Main Class
    Dragoon Lv 100
    Would have been nice if using Bahamut gave you 3 primal and then using Phoenix changed them into 3 other primals mentioned in point 2 or vice versa. Maybe a mostly aesthetic change with similar buttons, but they could be given different abilities from ifrit garuda titan. Maybe less instant casts.
    (2)

  6. #16
    Player
    YakushiHinata's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    79
    Character
    Eldyria Valdori
    World
    Moogle
    Main Class
    Arcanist Lv 100
    If I may chip in with my feedback regarding the new Summoner abilities and Solar bahamut.

    For me the issue now lies in the sound effects that are being used for the new upgraded skills for "Exodus", "Sunflare" and "Necrotize".
    Their sound effects are lower in volume than the previous "Ahk Morn", "Deathflare" and "Fester", when I use these new upgraded abilities I do not get the audio feedback response I have grown used to hearing the last 10 years, and since when Dreadwyrm Trance with summon Demi Bahamut became a thing.

    The new sound effects lack the heavier weight behind them, the audio-queue of the impact of the skills, I do not feel I have pressed the ability button at all, so I wish this could be looked into.
    (4)

  7. #17
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    If they buff SMN damage "because it's a caster" then they just need to drastically reduce the ranged tax in general (which I have been in support of since before the SMN rework)

    It would be pretty ridiculous to give what is functionally a physical ranged with a raise a buff solely because of its role and NOT address the physical ranged role at the same time.

    The way this game treats ranged DPS in general is pretty aggressively terrible.
    (1)

  8. #18
    Player
    danken20's Avatar
    Join Date
    Jul 2024
    Posts
    8
    Character
    Denito Kandrick
    World
    Faerie
    Main Class
    Fisher Lv 91
    I'm glad I'm not the only one that thinks they dropped the ball on summoner this expansion
    (2)

  9. #19
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    At this point I've come to the conclusion they will never add anymore summons outside of the demi ones.
    (2)
    Last edited by Inosaska; 07-12-2024 at 04:46 AM.

  10. #20
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    To add insult to injury it feels like he doesn't get small enough when all pet sizes are set to small. He still takes up way too much screen space. Does he shrink at all?
    (1)

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