- Reason
- meh
Player
Here’s an example from my character as well. Moon Miqo face 4. Should be pretty clear from this. Everything is grey and hazy, the underlid shadow is super heavy, and the catchlights and eye reflections all seem to be dimmed by both shadows and that grey haze. Pupils being tinted by iris colour and darker/lighter depending on the tone of the eyes has always been a thing but seems a lot more pronounced in 7.0 and I don’t know why. (not super visible in this gif, but very visible in different lighting.)
You can see how dull and hazy they are. The 6.x and 7.0 are the brightest colour from both eyes. Honestly, aside from the improved waterline texture, not a thing about this eye looks like a graphical upgrade to me. And yet it changed so much. It lost all its original style. Now it kinda looks like it’s from The Sims 3….
The moon miqo’te eye textures pre-dawntrail shown below were honestly pretty high quality before and the new ones look lower quality to me.
My eyes and my mouth feel an overall graphical downgrade to me. And my nose is a graphical upgrade but I can’t enjoy it because they gave me an unwanted nosejob and just made it perfectly straight and flat. No more cute button nose. Feels like some faces just got so much less effort :’<


I mostly just have problem with the lack of black nose on face 4 lalas and the skin shine on dark skin being too intense.
Besides that I'm fine with model changes, they really aren't that bad.
My only complaint is that we still have octagonal legs. SE, can we get some round legs, please?
I can't say that I agree with you the current textures are way better.

At least give yourself some time to get used to them. While I'm not the biggest fan and think they look weird I've had 8 years to get used to the original models.


If playing since day 28 hours and hours doesn't make it, it won't make it ever. I'm used to the new one? Yeah, do I like it? NO. It's my character? NO. No matter how much time pases, this is not the character I created. And I hate his eyes now.
The troll has been feeded.
I like the changes, but I do think the new lighting could use a little more work--most of the time it looks good--but sometimes there's this brief angle in a cutscene where stuff looks weird.
I've seen screenshot comparisons of the wiremesh for the face, though. There's considerably more going on and it should allow for a greater degree of expression, which is important for a story driven game.
On the other hand, I will say some of the new sculpts at better than others, and I think the new lighting renders way better on sharp, angular faces than round, smooth ones. Highlanders and Roe feel like big winners, while Elezen and Miqo'te feel like the biggest losers from this change.
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