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  1. #1
    Player
    AtalieK's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Atalie Knight
    World
    Seraph
    Main Class
    Viper Lv 97

    Level 92 Solo Duty Design Flaw Feedback

    In the Level 92 Solo Duty, where we have to fight Gulool Ja Ja, if the player doesn’t soak the tower that triggers the active-time maneuver/cutscene, some players like myself get stuck in a loop where Gulool Ja Ja’s health stays at 0.1% and he spams his attack over and over.

    Square Enix devs, can you please make it so that if you somehow end up unable to soak that tower that triggers the cutscene/active time maneuver, it kills you and resets the fight instead of leaving you stuck in the instance and having to quit the game and reopen it? Thank you.
    (1)

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    This sounds like something you could just as easily put in a bug report instead of here
    (0)