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  1. #1
    Player
    Amaterasu89's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Satsubuya Stormrage
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 90

    What has the job team been doing this whole time?

    There are hardly any changes to the jobs and the changes they did are just lazy add-ons to existing combos.

    If you look at the amount of changes that the WoW team is doing to each spec and class in the next expansion The War Within, it makes the FFXIV team look like a joke.
    (53)

  2. #2
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    830
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    thinking up ways to simplify jobs even more while also making them feel worse to play.
    (63)

  3. #3
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    I don't think it's any surprise that the WoW class dev brains are light years ahead of FFXIV's job dev brains. Of all the problems with WoW that people complain about, I don't think their class design philosophy (read: separate from balance, which is an issue in every game ever) has ever been a very prominent one. It's why the game still has such a strong endgame scene despite the story, leveling, and metagame being kind of middling.

    Except for that one time when they butchered Survival Hunter. The brains must have been on holiday.
    (9)
    Last edited by NegativeS; 07-07-2024 at 02:10 PM.

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NegativeS View Post
    I don't think it's any surprise that the WoW class dev brains are light years ahead of FFXIV's job dev brains. Of all the problems with WoW that people complain about, I don't think their class design philosophy (read: separate from balance, which is an issue in every game ever) has ever been a very prominent one. It's why the game still has such a strong endgame scene despite the story, leveling, and metagame being kind of middling.

    Except for that one time when they butchered Survival Hunter. The brains must have been on holiday.
    I renewed my sub there (I really dislike this xpac THAT much) and you're right. On my paladin, not only does it "feel" like a paladin with all the things I'd expect a paladin to be able to do (heal wounds, smite the wicked, protect the allies), the abilities and skill tree are well thought out, flow together, and there's no buttons for the sake of having more buttons. Everything fits neatly into my two main hotbars and I have plenty of spaces for "Extras" I might want to use.

    Contrast that with Paladin in XIV. There's no class fantasy. No identity beyond "tank with sword and board". No versatility. My bars are littered with a bunch of buttons, some of which are just "press once every ~30 second cooldown" because that's supposedly engaging game play. Just more buttons.

    In XIV I find myself looking FAR too much at the hotbars and timers and far too little at the encounters themselves. This design is laughably bad.
    (10)

  5. #5
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    103
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Souljacker View Post
    Contrast that with Paladin in XIV. There's no class fantasy. No identity beyond "tank with sword and board". No versatility
    The sad thing is, Paladin DID sort of have an identity in ARR when you could actually use some White Magic.
    (2)

  6. #6
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AlucaDragonheart View Post
    The sad thing is, Paladin DID sort of have an identity in ARR when you could actually use some White Magic.
    It did in XI as well - the whole point was it was this warrior who could use white magic and did so to protect the realm. Paladin was FUN there, it 'felt' like you were there to smite the wicked, pass judgement on evil and slap around some undead. I don't even know what I'm doing here, and every time I see "gains xyz gladiator points" or whatever the verbiage is I just seethe at how generic all these jobs were\are, all in the name of being as 'different' from XI as possible since at the time they were trying to get us to pay 2 subs.

    Nothing short of completely scrapping the system would fix it though, they backed themselves into a corner with the Class -> Job foolishness and then tying the job itself to a weapon type instead of just... selecting the job you wanted to play and then the types of weapons you wanted at varying degrees of skill, complete with its own set of weaponskill abilities.

    In many ways, XI is the superior design. These folks really should have spent some time learning at the feet of those folks. And the higher ups should have never given Tanaka the directive to make it as unlike XI as possible. They did him a disservice - he was a good producer and for every "Ps2 Limitation" - his team eventually came up with a brilliant idea to work around or otherwise inject life into content. A lot of the systems we have here, as watered down as they are, are thanks to the ideas over in XI.
    (3)

  7. #7
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    They homongenized all jobs in every role for balance reasons, but job balance got worse over the expansions.

    They dumbed down jobs for accessibility, only to gatekeep newcomers with convoluted tooltips and awful action window UI.

    They removed skill expressions on jobs so no one can be deadweight to the team, only to fill battle content with body check mechanics that wipe the entire party for one single mistake

    They took away skills that are loved by many, but the reason behind their removal is inconsistent and incoherent. Uselss skills still exist, i.e, Flamethrower, Scathe.
    (45)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    People hate it when everything gets changed up.
    (6)

  9. #9
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Amaterasu89 View Post
    There are hardly any changes to the jobs and the changes they did are just lazy add-ons to existing combos.

    If you look at the amount of changes that the WoW team is doing to each spec and class in the next expansion The War Within, it makes the FFXIV team look like a joke.
    Because it is. Afaik there's litteraly 4 people Working on Job design. And their probably already half assing the job 'changes' for next expac right now.
    (22)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  10. #10
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sani2341 View Post
    Because it is. Afaik there's litteraly 4 people Working on Job design. And their probably already half assing the job 'changes' for next expac right now.
    free to play games have more job designer than this!!

    wtf am I playing? a subscription based game with 4 people designing 21 jobs!

    I never know Square enix was this greedy
    (24)

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