Quote Originally Posted by Soxxx View Post
The fact is, job design in XIV is inherently raider oriented, and that's the reason classes are "simple". They're easier to balance and design content for them.
That's exactly it. Casual players don't care about numbers whereas Parsers of Light pop a coronary of a job has a lower potency or a "unique" buff. Look at the AST "if you're not fishing for Balance you're doing it wrong" situation and how that turned out. Or melee uptime and big circle bosses. 2 minute raid buffs. Enmity and boss positioning. Etc etc.

On one side it's so easy you can literally press 1 button and win and on the other side of the spectrum everything must be as homogeneous as possible. The end result is bland, boring and uninspired gameplay for the majority of the content.

Personally, as a 1.0 player I'm doing what YP is saying. I do the bare minimum with the MSQ and then I leave for a couple of months. Not worth my money, honestly. Jobs are just sad at this point and the "gameplay" outside of savage and PvP bores me to tears.