If you had a "difficult" job but it did the same dps as everyone else, would you be okay with that?
If you had a "difficult" job but it did the same dps as everyone else, would you be okay with that?
I'm pretty sure a lot of people would say "yes" without a second though. I think most of us agree that's fine to have easy and hard jobs coexisting that appeal to different people as long as everybody is having fun.
EDIT : imo it's more a matter of identity and playstyle variety than difficulty that matters anyway. We all have different fantasies and that's what matter.
Last edited by Ozmandis; 07-07-2024 at 08:49 PM.
I have to wonder if people, in particular raiders, would complain that <insert_easy_job> can do 'y' as good as <insert_hard_job>, why bother playing <hard_job>, or worse, we need to nerf the easy job. Summoner comes to mind.I'm pretty sure a lot of people would say "yes" without a second though. I think most of us agree that's fine to have easy and hard jobs coexisting that appeal to different people as long as everybody is having fun.
EDIT : imo it's more a matter of identity and playstyle variety than difficulty that matters anyway. We all have different fantasies and that's what matter.
I am doing high end raiding all the time so I can answer you with 100% certainty that people actually prefer difficult jobs. And there's an easy answer as to why : most of us are bored to death. We play this content solely for the challenge so "handicaping" ourselves by playing harder jobs is actually something we look for. You can see that in a lot of games, one the best example being the souls series where magic is generally the most easy and op playstyle but there's actually very little people playing it because they don't find that engaging.
If people complain about some jobs being too hard, the devs should just say "we have easy jobs, play them" because I think everybody deserves to have fun in its own way.
Last edited by Ozmandis; 07-07-2024 at 10:21 PM.
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