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  1. #1
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Soxxx View Post
    A lot of people will say it's the casuals, but I actually feel like simplifying jobs is more oriented toward savage raiders.
    Nope. My entire raid team is in disbelief that they're neutering the Jobs beyond turbo casual levels, and hate the beyond moronic obsession with the two minute meta.

    My casual friends are questioning who finds the Jobs they're having fun on hard. They might not nail their rotations, or their positionals all the time, but don't want to see them get destroyed even further. We've had casual [x] job "mains" actually leave the Jobs they love because "These suck to play now."

    These designs are literally for nobody. Not you. Not me. Not our friends. Not our raid groups. Not even the most baby of sprouts. I would know. I've literally watched a few who have finally reached Heavensward, playing through the game for the first time, and even THEY aren't having issues learning how to play their classes. They might react a little slow to mechanics PLUS uptime, but who of us didn't the first time we played?

    So I ask. Seriously. Who are these for? Because it feels like the only people who think this design is good, is the dev team that has gone on record stating that they suck at the game compared to their playerbase, and that they had to remove one of their healer testers for dungeons, because they cleared an Extreme. When the bar is low enough for testing that an Extreme disqualifies you, I truly question who on that team actually understands anything in this game.
    (7)
    Last edited by Isala; 07-07-2024 at 05:08 PM.