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  1. #1
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Tunda View Post
    why not just have a role that have high skill ceiling?

    for example:

    Tanks that have high skill ceiling can put higher damage than others but require more skill.

    DPS that have high skill ceiling can put higher damage than others but require more skill.

    Healer that have high skill ceiling can put higher party support than others but require more skill.

    I don't want to see Viper turn into new Dark Knight.
    My guess is that the dev don't want a class to be stick with the ''hard'' tag cause then casual would be ''scared'' to pick said class. That or they don't want the difference between a good viper and a turbo casual viper to be so big that people tell them how to play or things of the like.
    (1)

  2. #2
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    You can't have only 8 high skill jobs because then you'll create a meta that trashes the rest. As for why jobs didn't get harder. The explanation was that first they're making mecanics harder. And to be fair. They did and are. Both at once would been to much for 99% of the players
    (1)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    You can't have only 8 high skill jobs because then you'll create a meta that trashes the rest. As for why jobs didn't get harder. The explanation was that first they're making mecanics harder. And to be fair. They did and are. Both at once would been to much for 99% of the players
    I am not saying 20% higher damage or something.. BTW if look into the graphs there is 25% damage difference NOW in DPS look at fflog
    (2)

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tunda View Post
    I am not saying 20% higher damage or something.. BTW if look into the graphs there is 25% damage difference NOW in DPS look at fflog
    The balancing is allways wack pre 7.1. That's why picto is better than blm. They'll fix it eventually
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #5
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,244
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Realistically yes they should unbalance the difficulty of jobs and let those who like difficult rotations to enjoy themselves and those enjoy the ease to have it thier way too. At point there is enough jobs around that this can be easily doable. Really the only 2 things are holding this idea back "aesthetics" and "content difficult," basically "I want to play this job because how it looks but its too hard" and "These jobs make so and so content stupidly easy..."
    (1)

  6. #6
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by Tunda View Post
    why not just have a role that have high skill ceiling?

    for example:

    Tanks that have high skill ceiling can put higher damage than others but require more skill.

    DPS that have high skill ceiling can put higher damage than others but require more skill.

    Healer that have high skill ceiling can put higher party support than others but require more skill.

    I don't want to see Viper turn into new Dark Knight.
    It's unironically the poopsocking ultimate players that cause this to happen. It's never had anything to do with casuals because if it did, every bad change this forum begs for would be implemented
    (2)

  7. #7
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    We can only speculate and it would be cool to have an official communication for the matter because nobody actually feels in line with devs vision, even the JP players. My own speculation is that they're not listening to feedback but are rather looking at internal statistics on jobs like pick rate, how much people are playing it "wrong" etc. I know for a fact that they did this process for tanks in ShB because they were not happy that they were not enough tank players and it worked wonderfully so I guess they're trying to do the same with the rest of the jobs without understanding why it worked in the first place. It's a common pitfall that ruins video games to look at statistics without a critical eye, DBD is particulary egregious in that regard because they litterally balance the game in order to make each killer have a 50% win rate while ignoring everything else and got shocked when during the first official tournament, everybody picked the least played killer because it is actually OP af.
    (3)

  8. #8
    Player
    Verathel's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Final Fantasy is not the only game where classes in end game content causes a lot of tension and problems. WOW has a similar but even more extreme problem where you have people who can do the content better than 99 percent of players and wanting things balanced their way so they have a better time.

    There are those who can do all forms of harder content but find the max/min philosophy that too many are obsessed with in WOW to be tedious and not worth it. Then you have more of the casuals and decent players in between all that with all sorts of opinions. It's a freaking mess.
    (0)

  9. #9
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    If you had a "difficult" job but it did the same dps as everyone else, would you be okay with that?
    (1)

  10. #10
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Boblawblah View Post
    If you had a "difficult" job but it did the same dps as everyone else, would you be okay with that?
    I'm pretty sure a lot of people would say "yes" without a second though. I think most of us agree that's fine to have easy and hard jobs coexisting that appeal to different people as long as everybody is having fun.

    EDIT : imo it's more a matter of identity and playstyle variety than difficulty that matters anyway. We all have different fantasies and that's what matter.
    (5)
    Last edited by Ozmandis; 07-07-2024 at 08:49 PM.

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