Zozo.
A rain-trodden city filled with Thieves and Liars.
Archadia, seat of the Archadian empire.
Vector, home of the Magitek Empire.
Do you know what these three places have in common? They are enemy territory, hostile to the player, where going to the wrong place or taking to the wrong people might wind you up in a fight you did not expect.
But also, they were inside windows to aspects of the game's world that were not of the player's typical 'good guy' perspective. You saw what every day life was like for the citizens of the enemy nation. You slummed it out with thieves looking for the one person who would tell the truth. You climbed your way up the citizenry in order to infiltrate the enemy stronghold.
One thing I believe FFXI lacked in it's rich and diverse areas was a true enemy nation you could relate to. Too often the strongholds of the enemies looked like foreign dungeons with no relate-able living spaces and very few passive citizens. They were beastmen - and not of any of the 'enlightened' races.
There was something rich in the experience of being in the areas like Zozo, and Vector. That feeling of risk of exposure, the near-tangible tension in the air as you tried to complete your quest, or even just explore what it was like there.
FFXIV provides a unique opportunity to resurrect this great area concept rich with possible quests. Perhaps we can explore the neighboring country of Al Mhingo under Imperial Occupation and assist the resistance movement, witnessing first hand the way Garleans try to convert it's territories.
Maybe we can go straight to the Garlean capital and have a chance meeting with the Emperor himself, before fleeing through their back factorys in an attempt to escape their clutches.
These are type of areas ripe with memorable adventure and story that we could experience first hand, instead of reading in an article. I hope Yoshida and crew consider this for possible expansions to the 2.0 version of FFXIV if they're not already there.
To turn this suggestion into a topic of discussion for the community, what sort of enemy territories would you like to experience? What kind of adventures in said territories would you be excited? How open should these areas be to exploration, and what sort of systems could we make to have these places actually feel hostile without making them 'instanced' only?
Thanks for your time!