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  1. #1
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100

    Alarm uses incorrect sound effect subcommand in generated macro

    Date & Time: 7/6/24 11:10 AM CT (however, it has been happening since 7.0 release)
    Frequency: All the time
    World name: Sargatanas
    Character name: Chrees Byrjun
    Retainer name: N/A
    NPC name: N/A
    Monster name: N/A
    Class/Level: N/A
    Party or solo: Any
    In-game time: Any
    Area and coordinates: Any
    Housing: N/A
    Steps:
    1. Add an Alarm via the Alarm menu or by right-clicking an item in the Gathering Log that has the "Set a timer for next occurrence" option
    2. Edit the alarm
    3. Set the sound to something other than the default Bell, e.g. La Noscea and also set the sound to "Mute sound while bound by duty"
    4. Copy the /alarm text command that is generated at the bottom
    5. Paste the copied text into your chat box and run the command, or create a macro using the copied text and run that macro
    6. Observe that the alarm is created, however it uses the default Bell sound, and the mute option is also unchecked
    7. If you manually change the generated /alarm command to use "se" instead of "sound" as the subcommand, everything works as intended.

    EXAMPLE:

    /alarm "Rarefied Raw Dark Am" et rp 1000 3 sound04 mute
    This creates a repeating alarm for 10 AM ET, but uses the default Bell sound effect, and does NOT check the "Mute sound while bound by duty" box.

    /alarm "Rarefied Raw Dark Am" et rp 1000 3 se04 mute
    This creates a repeating alarm for 10 AM ET with the correct La Noscea sound effect, and the mute option correctly checked.
    (2)
    Last edited by Chrees; 07-07-2024 at 01:36 AM.
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