I found success with this set-up:
WAR/PLD tank (WAR is ideal)
2x WHM
3x BLM
BRD
Bonus (Another BLM is ideal, but can also include MNK/DRG/DD WAR/Another BRD)
For what you're talking about, we just had the tank hold hate on all mobs while killing off add-ons one by one. For the Gnat/Cactuar/Boar, we just killed in the order of Boar, Cactuar, Gnat. Pretty easy enemies. However, the Tree boss is what's hard. Main issue is his Sleep with the resetting hate, making him go crazy on the whole party and hard to really pin down. This is where a lot of BLMs come in. They don't have to chase him down to deal damage. So the fewer physical DDs, the better. The WHMs are really the ones who need real protecting here because the Tree can go after them at any time. But seeing as how his hate-reset is more obvious than the golem, he's a little easier to deal with. Just a little. A very little. Maybe try Molly's idea and dual-tank and bounce hate off each other.
As for Turtle Isle: As a WAR tank, I pull all the enemies back with my back facing the water, so there's nowhere to go from knockback skills. We merely straight tank the bosses until they die one after another. If by some off chance that another boss comes in before you finish killing the previous one, it's best for someone to bind the enemy and start kiting until the tank can grab it.
The hardest fights are the Mammoth (due to how overwhelming he can be at the start for the untrained player), the Chimera (who will really destroy you until you learn how his attacks work), and the stone Golem... simply for it's hate properties.
The problem with the Golem is that it will ignore any hate-generating skills and basically stalk one person until that person dies or gets sparta-kicked away from it. I believe there may be other factors in regards to how hate works in this fight, but I am unclear on them and hope someone else can elaborate. I know I've seen him change targets at random, which makes him even more unpredictable.
Main thing here is for the WHMs to stay alive. If they don't have SS up on themselves, they're in big trouble. The Golem doesn't actually hit very hard (A MNK in my party was tanking him straight up for a while). It's just how wild his hate properties work and he can destroy the mages if he locks on to them and they cant survive. After all, you can't pull the Golem off.
So really, once tyou learn how the other bosses work, the island is very easy up until the Golem. Until he's better understood, he's just a berserking golem with no rules other than he's out to kill anyone he feels like at the time and won't stop until he feels like changing targets.


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