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  1. #1
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Phantom
    Main Class
    White Mage Lv 100

    Do healers actually want a more complex damage rotation?

    Hopefully this wont come across as argumentative because I'm just genuinely curious if the majority of people want a more complex damage rotation on healers? Or is it just the case they want more difficulty and identity for the role?

    Many people are noticing the fact we have a single button or two to press for a large portion of the fight (for damage) and apparently the solution to that is to make it more complex instead. I think the real solution is fixing the fact we have so much down-time where we're just expected to damage.

    A lot of hard content can be done with a single healer despite having two, meaning a lot of content has double the healers it actually requires. I feel like this shows healing itself needs to become more difficult, perhaps with actual 'rotations' given to healing itself or more difficult encounters.

    It wont be enjoyable when players taking avoidable damage becomes a frustration for healers because we now need to take time away from our damage rotations. We have enough unique damage jobs in the game that a healer shouldn't be furthered into being another damage job with some slight sustain and healing capabilities.
    (1)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Healer don't heed complex dps rotation..
    They need complex kit.
    Complex kit will make job unique.. that give u experience no job will be same (not like what we see now with healers)

    I agree that game should be easy to play easy to understand but hard to master..

    Example black mage or ninja
    (2)

  3. #3
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    It depends.
    And is a very subjective thing even for those healers unhappy with the state of the role atm.

    I personaly think at least one of the Healers could have their complexity in their damage Kit. Letting SGE DoTs stack would have been a small first step in that direction for example. Though I personaly would much rather see SCH's DoTs and bane from back in SB being returned to them.

    That Said, there's defenitly also an audience for a healer where the complexity lies in interactions within the healing kit.

    We have 4 healer jobs, they could serve to cater to more than 1 Playstyle. At least until DT AST had some uniqueness with the card oGCD buffs. But that's gone now in favor of our second 'ripoff aetherflow '
    (2)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  4. #4
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    I want to do literally anything. I'm not healing because EW tanks exist. I'm not outputting high damage because I'm a healer. I'm not having fun DPS-ing because it's just 1 button spam.

    Literally anything.
    (18)

  5. #5
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rozeee View Post
    I want to do literally anything. I'm not healing because EW tanks exist. I'm not outputting high damage because I'm a healer. I'm not having fun DPS-ing because it's just 1 button spam.

    Literally anything.
    Although I don't agree with the damage side cause we have 13 other jobs to choose from if we want complex DPS rotations and damage, I do think healing needs to be more difficult and actually be required for most content.
    (1)
    Last edited by flowerkatie; 07-02-2024 at 12:10 AM.

  6. #6
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by flowerkatie View Post
    If you want to output high damage you have 13 jobs to choose from in which you can do exactly that. However, I do agree with the healing issue to some degree - content simply needs to be more difficult so that healing is more relevant.
    I want to do more damage because the game has given everyone a wealth of tool to heal themselves and the party. If the game is designed with this much self-sustain (enough to live through any normal content) then it isn't unreasonable to assume that the output of DPS is all that matters. After all, why bring a job if we don't need its main function and other jobs can clear the content faster? Healer doesn't bring anything to the table.

    I don't really want to do more DPS, but this is the only way my job isn't straight useless. Content difficulty can only go so far if it's mandatory for progression. Not to say I would mind it but just being realistic.
    (11)
    Last edited by Rozeee; 07-02-2024 at 12:20 PM.

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by flowerkatie View Post
    Although I don't agree with the damage side cause we have 13 other jobs to choose from if we want complex DPS rotations and damage, I do think healing needs to be more difficult and actually be required for most content.
    Did you actually respond to valid criticism of a role with "There are other jobs to choose from"? Healers aren't asking for their focus to be dealing damage, they are asking that if SE is going to give them no reason to heal, then the fallback damage they are inevitably spending 70% of their time doing should be as engaging as other roles.
    (7)

  8. #8
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,127
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Yoshi-P: “But you already have them! *points at the highly enjoyable and complex Glare IV / Baneful Impaction / Oracle / Psyche. You asked for conditional abilities, more DoTs, proc abilities* and we have delivered .’

    * Translator’s note: Yoshi-P probably genuinely considers Glare IV a ‘proc ability’ because you can use it when you get a proc from presence of mind, like how he thinks ‘HP Shield’ and ‘Regen’ are buffs and not healing
    (5)

  9. #9
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    Did you actually respond to valid criticism of a role with "There are other jobs to choose from"? Healers aren't asking for their focus to be dealing damage, they are asking that if SE is going to give them no reason to heal, then the fallback damage they are inevitably spending 70% of their time doing should be as engaging as other roles.
    Of course I did, my criticism is that the argument you're making is that we're being given no reason to heal so we should have engaging damage rotations instead. There are literally 13 jobs built around engaging damaging rotations so if thats what you want, go play them.

    If we want to fix healers then we should advocate for exactly that, fix healers. Make healing more engaging, make it more required and give us more difficult encounters to justify it.
    (0)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,127
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by flowerkatie View Post
    Of course I did, my criticism is that the argument you're making is that we're being given no reason to heal so we should have engaging damage rotations instead. There are literally 13 jobs built around engaging damaging rotations so if thats what you want, go play them.

    If we want to fix healers then we should advocate for exactly that, fix healers. Make healing more engaging, make it more required and give us more difficult encounters to justify it.
    They literally can’t ‘fix healing’ though because if they scaled enemy damage output to be proportional to healer’s capabilities, healing requirements would skyrocket so high the average player would be entirely incapable of completing even normal content (allegedly). If they inverted the strength of gcd/ogcd, again that’s too hard for the new players. If they removed the majority of oGCD and forces healers to gcd, the forums would just be flooded with people screeching about how they’ve been turned into ‘cure bots’.
    Like imagine the abject outrage people would have if they made freecure fishing a genuine advantage and not something people complain about their healer doing on Reddit.

    Unfortunately, there’s simply no way to follow the logic of the game’s design without coming to the conclusion that basically the only thing players will really accept is, ‘healing must always be so easy it can be done by anyone’. And that’s not even touching on the major reworking of the entirety of ffxiv’s combat system to make ‘healers healing’ actually work. Thus, for many people the only logical follow-up is, ‘they should have more fun doing dps then’. I mean, what else are they gonna do? Support the party? Look how that turned out for Astrologian. And when it comes to removing dps options to force ‘healers to heal’, you have to look no further than Scholar’s Energy Drain removal to see how extremely unpopular that attempt was
    (11)
    Last edited by Connor; 07-02-2024 at 12:41 AM.

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