I cannot express how much I detest this sentiment, and how much it has poisoned XIV job design over the years.
Why do you enjoy a job less if you miss 200 potency per minute? Why does this minuscule (literally minuscule, like 1%) dps loss impair your enjoyment?
Do people not realize how insane this sounds?
"I like working out, but I can't enjoy it because I don't lift like as much as Jesus Olivares."
People don't enjoy the job gameplay, at least not in a vacuum- no, they enjoy the feeling they're using a job to 100%, but without the ability or determination to actually do it. So, instead, every job must be sanded down to appease the lowest common denominator.
We can't have good players and great players, we cannot have depth in jobs because if there's any barrier of entry, or difficulty in execution, or just any attrition at all, then people won't enjoy it because we're not all doing the same damage or something.
This makes no sense- and there are already jobs where the skill ceiling is underground, to the point an auto-rotation bot can play as well as any human in the majority of content (I'm looking at you SMN).
I don't mean to single you out, but this sentiment, that I see posted frequently in many channels, drives me insane.
I'm not a good tank. I play it sporadically, but I don't put in any effort. I do it for fun. Tanks don't need to be dumbed down so an idiot like me can perform as well as a career tank. It's fine that there are optimizations or depth that I can't reach by practicing 15 minutes, or playing hyper casually. I just enjoy memeing on tank sometimes, I'm not even thinking about my damage being lower than orange percentiles, or that my gcd weaving isn't optimal. If you truly enjoy what you're doing, why does missing two or four positionals a minute for 40 potency each matter? Not criting for a nuke in burst results in a bigger damage loss- does that bother you too?!