Quote Originally Posted by Router View Post
While I generally like positionals, I think DRG MNK and RPR have legitimately terrible implementations of them. DRG and MNK positionals are just a task to check off a list. You can't really play around them or shift them around based on a mechanic, you simply have to do them when they pop up in the rotation. True North on those two jobs winds up feeling like a punishment. Oh, you're playing DRG and you have to hit a flank positional when the boss is cleaving his sides? Too bad! You have no way to delay that positional or work around it. Press True North, idiot. MNK is pretty similar.
RPR is on the opposite end of the spectrum where the positionals are so few and far between (and easy to move around) that it feels pointless to include them in the first place. I don't think anyone would even notice if positionals were removed from RPR.
The other three are fine though, I think.
Uhm MNK and SAM have the same system. Most of your damage comes from special moves tied to your filler inputs and under the buff to do your special moves you have free action choice. SAM has to do more positional then MNK in this and they unavoidable, it's way more prevalant on SAM then MNK. MNK probably is the only melee that you can avoid pressing positionals during their burst phases of you want, if any melee does positionals well as a mechanic it's MNK. What you described MNKs positionals as is literally what all melees that aren't MNK have positionals as.