Quote Originally Posted by Router View Post
They said, then made bosses in EW easier to hit with less positional requirements thus all the giants / wall bosses.


Quote Originally Posted by Galvuu View Post
Yea, except these are nothing alike, because accuracy is a completely passive thing while positionals are about mechanical player execution. The former is rng, the latter is you pressing the right buttons at the right time. It's literally like comparing crit chance to aiming properly.
That is not the comparison I made and I addressed that, please read the entire statement. In the very next line I said those aren't apples to apples and the similarity between them is how the community felt about each prior to their removal.

Ammo / Accuracy started out okay then as time went on people became more frustrated with them until the devs finally pulled it.

The same has begun to happen here. Positionals were mostly fine when they became a thing but as time has gone on more and more people dislike them and have begun to speak up about it. This thread alone is 16 pages and it is by far not the first.

They've already weakened positionals considerably from where they were originally. A missed positional used to end your combo and you'd have to start over, now it is just a small DPS loss.

The devs have tried to keep positionals a thing by nerfing them or making fights where they're easier and easier to deal with but it has only made other things worse. We ended up with way too many wall bosses in EW, we have giant bosses now with huge hit boxes, and instead of giving the class something more interesting to keep you engaged, every melee just gets a positional instead.

Lastly, people who play both melee and tanks will tell you... Positionals add near nothing. You already have to avoid more as you have to be closer to the boss with a limited range for movement to keep hitting them as is, adding positionals in is silly.

It's an old mechanic and it could be replaced with something else. Hell, if you really must keep them, then tie some to the 2 min CD attacks so your normal attacks aren't using them. At least that would be interesting, having to change your gameplay positions only at a certain time instead of just mindlessly doing it the whole time.