You are well within your rights to dislike anything you want. Some people dislike the fact, in this game, you have to stand in one spot to cast spells. You might even have a broader audience of player that's willing to play Magical Ranged DPS if the game used a system of walking or even full movement casts. But here's the thing that you're missing. Not everyone needs to be able to play every job. In fact, the 'majority' doesn't even need to like every job.
A recurrent mistake that the devs have been making is in designing roles around people who don't actually enjoy those roles. We have tanks which no longer position bosses. We have healers that no longer have to keep their tanks alive. Over time, every role is losing its unique identity and unique values. Over time, every role is devolving into a formless, indistinguishable mass without personality or soul in the name of 'accessibility'. And as much as I dislike saying it, the core problem that Physical Ranged is experiencing right now is just that it has gotten there first. Let's not repeat that mistake here.
There are 21 combat jobs in this game and more are added with each expansion. Niche jobs are part of the long tail. It's perfectly fine to have a gameplay mechanic that even the majority of players don't like. You need a mix of both popular and less popular jobs in order to attract the broadest audience.
It's also worth noting that there are plenty of people who do like positionals. VPR, which was recently released, had the highest positional count out of any melee job on launch (although they apparently aim to change this). It was also probably the most popular job that they've ever released in the history of this game and is by far the most represented job in the released DT content (it's actually a little too successful). Who would have thought that a high APM job with positionals could be so appealing? I think when you hit an unexpected blockbuster success like that, it's important to stand back and reflect on why it happened. Maybe you've got it all wrong. Maybe simplifications aren't the answer.
I can appreciate that you have strong views on this, as do the rest of us. But unfortunately, if you dislike melee to the point that you don't even have a single melee job unlocked, then you probably never were the target audience in the first place. And that's perfectly fine.
If you design for everyone, you design for no-one. Design jobs for the people who love them.