Quote Originally Posted by Galvuu View Post
I mean, you might dislike positionals- think that the gameplay pattern they lead to isn't enjoyable, or how it interacts with the kit of a job- but positionals absolutely are a form of skill expression. Any mechanical barrier to execution is. I could see the argument that maybe they should be a defining trait of some- and not all melees.
But of all the barriers to remove to allow for other, more interesting means of skill expression, positionals absolutely are the ones that should go. Ninja isn't more fun or interesting now that their opener has you lead with a flank positional instead of a rear attack, and shimmying left and right doesn't make Viper less boring.

I'm saying that removing them could allow room to make content more fun without the fun-loss factor of, "aw man, I missed my rear attack evading this big AOE."

Quote Originally Posted by Galvuu View Post
Anyway, I think you have the association at the end there backwards- jobs are losing some of their unique identity and skill expression because of the 2-min window. This tight constraint around the 2 min burst needs to die so job design can flourish, imho.
I agree; this was the point I was making, but I can see I wasn't clear.