Quote Originally Posted by AddictedToWitches View Post
The suggestion is to just get rid of positionals in the same way they got rid of TP and enmity management for non-tanks.
I feel like they could make melee jobs and fights more interesting if they didn't have positionals. Plenty of melee jobs are still very interesting even if you ignore the positionals entirely. Which on most difficult savage and ultimate fights you just pop true north for the tricky segments anyway.
I think you'd lose more by straight up removing positionals.
Melee would suddenly becomes way too static and stale if positionals were straight up removed instead of being reworked.

What if instead positionals would grant buff/inflict debuff with a timer long enough so that even if you miss some of them, you can still get the maximum value?
A bit like Viper, his debuff is 50% managed by Dreadwinder and the remaining 50% is on the player.