The fact you say this shows you don't understand why we like positionals. We don't want to be force into a specific spot, we want to find and make those spots ourselves.
Also, on the topic of 'forced DPS loss', you do not know that. It is only a guaranteed DPS loss if they assume you are going to be hitting 100% of your positionals. You don't know how many they account for when designing for DPS, so the statement is just false.
However, I done some very rough maths. Based off of Monk's 112 string, I took the average of the 6 GCDs based on usage per form (Leaping Opo/Dragon Kick 1:1, Rising Dragon/Twin Snakes 1:1, Pouncing Coeurl/Demolish 2:1), found an average per GCD, took the potency per positional, took it's average per GCD (remembering it is every 3 GCDs) and made a table for total potency over a 10 minute fight.
I then accounted for the % of positionals hit and compared that to the % of positionals assumed to hit (or intended to hit as by SE). Assuming SE wants an 80% positional hit rate, buy hitting 100% of your positionals, you gain 0.89% potency, at the other extreme, if you successfully miss them all, it is a -3.57% potency difference. The range between 70% and 90% goes between -0.45% - 0.45% potency difference. I do think it is worth noting that FFXIV's damage variance is ±5% as a reference. This maths was also tipped into the positional's favour, so real world differences will be even smaller (at least for Monk, though similar results would likely come from the other melee).
So, we have a very small damage difference, that makes no difference as to whether you hit them or not, they do not affect fight design and people find them fun to hit, even with negligible gains. Again, the only ones who want them gone are the ones who feel bad for missing them and/or making them out to be a massive deal breaker in your damage output. It is all subjective feelings with nothing objective behind it, and yes, it is subjective on our side as well. However, should we really take this away from those that enjoy them?
I also have not heard anyone who is against comment on having a range of positional requirements in the melee role. If you had 1 or 2 melee jobs that had no positionals, would you care that the rest had them?



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