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  1. #1
    Player
    Arkrayven's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    12
    Character
    Syreas Avveryn
    World
    Zalera
    Main Class
    Viper Lv 100

    On the Removal of Positionals

    Hello all,

    I have noticed that a lot of the criticism of Viper--those coming out in support of the announced changes--have almost nothing to say about Viper itself. The vast majority of the discussion surrounding the changes seems to be regarding the mere existence of positionals.

    I will admit that i have not read every single page of every single thread and the hundreds of responses therein, but I have read dozens and dozens of them. Thus far, I haven't read any specific criticism of Viper's current rotation or playstyle. I haven't read any responses saying "Viper's APM is too high" or "It's too hard to hit both oGCDs while moving from Hunter's Coil to Swiftskin's Coil".

    All the criticism I have seen can be summarized by these three comments I found across the various threads. Please excuse my paraphrasing:
    1. "I am a tank main, and melee DPS has a flow that is too different for me to enjoy. Positionals are a key part of this."
    2. "Missing a positional feels bad, so I'd rather them not exist and take a DPS loss instead." (Which, I feel obligated to note, is what happens if you ignore them and pretend they don't exist.)
    3. "Because some wall bosses exist, and wall bosses do not require positioning to execute positionals, then positionals should not exist in any content under any circumstances."

    None of these criticisms have anything to do with Viper and with whether or not Viper should be changed. They are part of an overarching discussion on the existence of positionals within the game, and whether or not positionals should exist; Viper is simply being used as an outlet for these players to criticize a gameplay element they do not want to engage with.

    On that note -- engaging or not engaging with positionals -- I would like to refer everyone to the following image. I've been doing my best not to be pedantic, but this is what it has come to:

    https://i.imgur.com/ZG8FQtM.png

    And, keeping that image fresh in mind, I'd like to point out that maximum damage, not decent/respectable/passable damage, is the key tenant of positionals. If that continues to be a problem, or not understood, then I'd like to refer continuing critics of positionals to one of the following four images instead:
    https://i.imgur.com/XnShC5m.png
    https://i.imgur.com/sShdOEo.png
    https://i.imgur.com/0B7Qtn9.png
    https://i.imgur.com/FJNKFbk.png
    (17)
    Last edited by Arkrayven; 07-06-2024 at 11:09 PM. Reason: Reorganized the first paragraph to flow better

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    764
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Sadly, topics about removing positionals from mostly non-melee mains sprout from time to time. It's an endless struggle! Funnily enough, I don't see anyone advocating for the removal of cast times or Swiftcast.
    (21)
    Last edited by Aco505; 07-07-2024 at 12:16 AM.

  3. #3
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Then simply teach the new vipers that the green buttons is for left or right of the enemy, and the red buttons are for behind the enemy.
    (1)

  4. #4
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aco505 View Post
    Sadly, topics about removing positionals from mostly non-melee mains sprout from time to time. It's an endless struggle! Funnily enough, I don't see anyone advocating for the removal of cast times or Swiftcast.
    people heavily advocated for the removal of cast times from BRD in heavensward
    (6)

  5. #5
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    "careful positioning" can simply refer to avoiding AOEs while staying close to the boss
    (2)

  6. #6
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aco505 View Post
    Sadly, topics about removing positionals from mostly non-melee mains sprout from time to time. It's an endless struggle! Funnily enough, I don't see anyone advocating for the removal of cast times or Swiftcast.
    pls remove my cast time, i have 2 on ruby rite and i hate it. instant cast for all! free the people!
    (4)

  7. #7
    Player
    Arkrayven's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    12
    Character
    Syreas Avveryn
    World
    Zalera
    Main Class
    Viper Lv 100
    Quote Originally Posted by Melethron123 View Post
    "careful positioning" can simply refer to avoiding AOEs while staying close to the boss
    Every class gets a DPS increase by standing close to the boss, and "avoiding AoEs" could be considered harder on hard casters.
    (5)

  8. #8
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    The only issue I see is that viper does gains a lots of potency from hitting positional and you do need to hit them often. While fight knowledge and True north can somewhat fix this issues, they could just up the base skill damage and reduce positional extra potency. Also the class can be quite puzzling when you first unlock it, but that because IMO the viper tutorial you get in your job quest is just kinda bad, especially compared to Pictomancer one. Viper tutorial don't exactly tell you how to properly use it left/right side combo and that make it look way harder than it is actually to play. Making a better tutorial to make the job less confusing at first would help it a lot.

    Don't get me wrong, I think people who are afraid of positional should just play other jobs if they really don't want to deal with it. Not every class should be for everyone IMO.
    (2)
    Last edited by Magikazam; 07-07-2024 at 02:32 PM.

  9. #9
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    The problem is, I'm not sure how much they could reduce the additional skill potency and retain meaningful skill expression on Viper. With the exception of Dragoon and Samurai, all melee lose 60 potency when they miss a positional -- Dragoon on the other hand loses 40 and Samurai loses 50. Viper loses 60 on the Hinds/Flanks combo enders and 50 on the Dreadwinder Coils, so it's in line with other melee DPS as far as how much it loses when it fails to hit a positional.

    Now, given Viper's personal haste buff, Swiftscaled, you could argue that it's performing positionals more frequently than a job like Dragoon or Reaper, but Ninja's Aeolian Edge still loses 60 potency, as does Monk's Snap Punch, and those abilities are on recast times similar to Viper's, and no one is asking for a reduction of positional reliance on Ninja or Monk because they have had time to get used to it (that is, assuming they aren't for the removal of positionals entirely).

    That's what's so frustrating about the Viper situation; some players new to the job (and that means everyone right now) are trying to change Viper into something it is not because they want to play the new flashy job without feeling like they aren't performing well, without any consideration for its longevity as a job. Positionals have survived six expansions because they are integral to melee DPS engagement, and Viper's should not be done away with like a candle in the wind because some players haven't completely mastered the job in a week. As the OP suggests, Viper is completely in line with all 5 other melees and should remain as it is if they want the job to be fun not just right now, but in one year, or two, or five.
    (2)

  10. #10
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Arkrayven View Post
    Every class gets a DPS increase by standing close to the boss, and "avoiding AoEs" could be considered harder on hard casters.
    Wat? If you mean raid buffs, every single one of those has a 30 yalm range, which is further than the maximum range of any ranged attacks. People stand close to the boss because it's safer, mostly for staying in range of heals, but also for dodging things like cone attacks. It has utterly zilch to do with doing more DPS, for ranged jobs.

    Also, that magical ranged DPS tooltip says their movement is restricted by spell casts. Um...summoner? Heck, Red Mage also spends less than half their time using abilities with cast bars.

    Honestly, I don't think that tooltip is really going to be a terribly persuasive argument. The existence or removal of positionals must, and will, hinge on whether gameplay on the whole benefits or suffers for their existence, not whether a random tooltip mentions "careful positioning".
    (1)

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