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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    Role Quests are boring

    Compared to Shadowbringers, and Endwalker these make no sense.

    The villains are stupid. Evil just for the sake of evil? Comeeee on. I love a campy villain, but save those for Manderville, or content we actually expect that kind of character.

    Shadowbringers tied into the overall plot. Endwalker was a tool that helped expand the weight of the plot, and show that the effects of the story were farther reached.

    So why drag that kind of story telling to a halt? They can be lighter hearted in nature to give us a break, but they don't need to be so basic. Affairs outside of Tural also don't need to be forced. They just feel so wasted when there is a perfectly good continent that we juat unlocked.

    If I had made these quests, I would have written about the different tribes, and towns. I would of had us explore their problems, and then link the whole role quest story together. Make it a mini parallel to the msq, but separated from its characters.

    Could of brushed up on how the all the different races in Tural are thriving. The very end could tie into how they feel about being a unified country, and offer us different perspectives. Doesn't have to lead to a future big plot, but could of been a nice way to get some insight beyond Wuk Lamat.

    Perhaps the reward could be some alternative text choices during future beast tribe quests. This is an expansion about different cultures. Tell their stories. Get deep into them! I know they won't be able to in the amount of beast tribe quests that there will be in the game. There are way too many for them all to be added in this expansion with that type of content. This is where role quests really could have shined.
    (9)
    Last edited by DamianFatale; 07-06-2024 at 05:55 PM.