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  1. #1
    Player
    miqomiqobeam's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Sailor Pipimi
    World
    Cactuar
    Main Class
    Red Mage Lv 93

    7.0 Visual Feedback F Miqote Face 3

    Hello and happy Dawntrail! I've been having so much fun in game with all the new characters and cultures - I'm in love! Unfortunately, my miqote is still a major distraction when it comes to cutscenes and just general walking around. Sorry if this is a little disorganized!


    Eye 3
    Still too round. The sharpness of eyes 3 has been rounded out and lost it's personality.
    The color is dull, and while I changed my settings to be more saturated, they still are a lot darker than pre Dawntrail. They lack life in a lot of scenes, and are so dark most of the time. I tried to show the colors interacting with each other in my graphic and how there is a lack of high contrast in comparison to before.
    Not only that, but I noticed that the pupil is slightly shorter than it was before and more round. This causes my miqote eyes to not look very cat-like anymore - they look almost similar to a Keeper of the Moon or just any eye without a fierce look. Due to the dullness, the lack of contrast, and shading, the eyes are a huge distraction to me.
    The eye whites being so bright and blue toned are also unnatural.

    Eyebrow 4: Too thin, I picked this eyebrow for it's thickness and angle and both of those are gone. Especially in cut scenes, it's very noticeable. I miss my cat's thick eyebrows!

    Lips: The color is too unnatural. I have to put on a brown/orange lipstick on my character so it isn't distracting during cut scenes. I still would prefer if there wasn't such a smile in comparison to the other faces, but it looks much better than benchmark.

    Edited Photo:
    Eyebrows, Eye Shape, Eye Lashes, and Lips reverted.
    More natural and cohesive colors on lips + less shine.
    Eye pupil is thinner and longer.
    Eye Color is brightened and lighter (as it was before.)
    Shading on upper iris is darkened.
    Hair darkened/desaturated.
    (4)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,713
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    More examples here:
    Quote Originally Posted by Erika23 View Post
    First of all, a very big thank you to the entire development team for all the hard work and effort they are putting into this! I appreciate the dedication and attention to detail.

    Regarding the specific feedback on Female Miqo'te, Face #3, Eye #3, Mouth #4, I've tried to make my comments as clear and constructive as possible in the hopes that they will be useful.

    Overall impression on the new benchmark

    I think the new benchmark is a big improvement, the lighting is much better, the colors are more vibrant, and the facial details are much more defined. I think a few small tweaks to some details and some adjustments to the shadows would improve it even more.



    https://imgur.com/a/slAljby

    Female Miqo'te Face #3 + Eye #3



    https://imgur.com/a/jKTCOfJ

    Eye Shape: The shape of the eye in the new version appears more rounded above, giving the impression that the character is keeping their eyes wide open. In the original graphic, the eye had a more relaxed and focused expression.

    Lash Length Variation: In the original graphic, the upper lashes were shorter near the inner corner of the eye and became longer near the outer corner. In the new version, the upper lashes are more even, with the lashes being slightly longer near the inner corner and shorter toward the outer corner. I think that this change in lash length variation contributes to the strange expression in the new version.

    Upper lashes meet the skin: In the original graphic, the black line where the upper lashes meet the skin is thicker, creating a smooth gradient effect. In contrast, the new version shows a sharp transition between the upper lashes and the upper lid, resulting in a distinct thin black line. IMPORTANT: This issue is not present in the first benchmark (1.0), where the upper lashes correctly meet the skin, achieving the intended effect perfectly in my opinion.

    Eyelid Shape: The inner part of the eyelids (skin that forms the eye socket) appears significantly thicker in the new version. This increased thickness sometimes fails to follow the natural shape of the eye (maybe the eyeball model was positioned slightly more inward than before?) As a result, the eye appears slightly smaller in the new version. Additionally, this altered shape creates a strange effect when viewed from certain angles.

    Overall Expression: The cumulative changes to the eyelid thickness, lash color, and lash length variation give the impression that the character in the new version is keeping their eyes wide open. In contrast, she has a more relaxed and focused expression in the original graphics.
    Was about to link this to the Japanese compilation thread, but i can see you did it yourself^^
    (2)
    Last edited by GrizzlyTank; 07-06-2024 at 05:43 PM.