I don't mind them in a vacuum, but they tend to over commit on using "the new gimmick" and treat it like it's a core gameplay feature (like jobs, or crafting are), rather than a narratively appropriate tool to convey a specific feeling.
There was a point where I was like "You know, I don't mind these tailing quests so long as they don't over use them". This was the first time in the expansion one had shown up... And then they made me do another one right after I finished the first, and the bad taste returned to my mouth...
It often feels at times like the story is being forced to come up with a situation where we need to stalk someone to fill some "mandatory low-stress gameplay" quota as to not step on the toes of the "fundemanding gamplay" that's meant to be quarantined in instanced content while still having the player technically do something.
Like if they were used in a way that made sense (person we're tailing is strong or has a way to get away that our gap closers/mobility tools can't catch up to, or has a hostage) and had an interactive failure state (have to fight them in the open and avoid causing too much collateral damage, a chase sequence that's like cart racing on foot, have to find a way to deal with the hostage situation NOW) that would at least feel better than "tiptoe behind that lvl 1 guy you could just pick up and shake down for information" or "Follow behind The Problem but DON'T KILL THEM NOW! Surely they have information on them that'll lead you to dismantling their plans after you kill them in an ambush, but no you have to wait until they move themselves to a WAYY move advantageous position so that they can have a cutscene to laugh at you and then disappear"
Also tailing missions, while related to them, aren't exactly "stealth missions" imo. Stealth missions have more freedom with how you solve problems, while tailing missions are more linear and offer less room for agency. Open ended problem solving vs binary pass/fail solutions and all that. I loved in from the cold (the original implementation), and while something with that level of narrative intensity doesn't belong in DT's story, it's a far more interesting sequence than "go hide behind 4 trees".


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