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  1. #21
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,338
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I will never forgive assassins creed for making this garbage mechanic a thing other games copy
    (0)

  2. #22
    Player
    yeoldesalt's Avatar
    Join Date
    Mar 2019
    Posts
    1
    Character
    Dude Sweet
    World
    Diabolos
    Main Class
    Viper Lv 94
    I was doing one for an aether current where I had to follow a Hrothgar. Right where I assume the end is he stopped for a solid 2-3 minutes without moving or talking before I figured maybe I need to approach him to "confront" him or something. I guess he was just bugged because I immediately failed it. So I rage quit and moved on. Super annoying I'd rather talk to Wuk Lamat.
    (3)

  3. #23
    Player
    R1V3N's Avatar
    Join Date
    Jul 2024
    Location
    Solution Nine
    Posts
    23
    Character
    Riven Automata
    World
    Raiden
    Main Class
    Scholar Lv 100
    Yes, we don't want any more stealth.
    (1)

  4. #24
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by GrizzlyTank View Post
    Least it's some attempt at spicing up the quests.

    Still, more solo instances would have been better. Should have had one during the 96 cutscene, rather than having the cutscene where we just stand and stare.
    me, a bard at the time: oh I can shoot arrows! Let's do it >:3
    the game: [unable to act at this time]
    (2)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  5. #25
    Player
    Frida's Avatar
    Join Date
    Jul 2021
    Posts
    3
    Character
    Emerald Songbird
    World
    Twintania
    Main Class
    Scholar Lv 90
    I believe stealth scenes could potentially be done right. Remember that duty with thancred infiltrating Garlean base in Endwalker? That was fun.
    (3)

  6. #26
    Player
    arstoka's Avatar
    Join Date
    Jun 2024
    Posts
    109
    Character
    Hisato Yoshida
    World
    Balmung
    Main Class
    Samurai Lv 100
    As a person who is awful at stealth games I had to ask a friend to help me complete one of them because the first time was so upsetting. If I fail at LEAST send me back to the start instead of making me do the walk of shame. It nearly made me quit.
    (3)

  7. #27
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    The questing is terrible anyway. It has been for years, but these quests take the cake on this. They're almost as awful as when you make us play as npcs.
    (1)

  8. #28
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I don't mind them in a vacuum, but they tend to over commit on using "the new gimmick" and treat it like it's a core gameplay feature (like jobs, or crafting are), rather than a narratively appropriate tool to convey a specific feeling.
    There was a point where I was like "You know, I don't mind these tailing quests so long as they don't over use them". This was the first time in the expansion one had shown up... And then they made me do another one right after I finished the first, and the bad taste returned to my mouth...

    It often feels at times like the story is being forced to come up with a situation where we need to stalk someone to fill some "mandatory low-stress gameplay" quota as to not step on the toes of the "fun demanding gamplay" that's meant to be quarantined in instanced content while still having the player technically do something.

    Like if they were used in a way that made sense (person we're tailing is strong or has a way to get away that our gap closers/mobility tools can't catch up to, or has a hostage) and had an interactive failure state (have to fight them in the open and avoid causing too much collateral damage, a chase sequence that's like cart racing on foot, have to find a way to deal with the hostage situation NOW) that would at least feel better than "tiptoe behind that lvl 1 guy you could just pick up and shake down for information" or "Follow behind The Problem but DON'T KILL THEM NOW! Surely they have information on them that'll lead you to dismantling their plans after you kill them in an ambush, but no you have to wait until they move themselves to a WAYY move advantageous position so that they can have a cutscene to laugh at you and then disappear"

    Also tailing missions, while related to them, aren't exactly "stealth missions" imo. Stealth missions have more freedom with how you solve problems, while tailing missions are more linear and offer less room for agency. Open ended problem solving vs binary pass/fail solutions and all that. I loved in from the cold (the original implementation), and while something with that level of narrative intensity doesn't belong in DT's story, it's a far more interesting sequence than "go hide behind 4 trees".
    (1)
    Last edited by Roda; 07-07-2024 at 02:19 AM.
    ~sigh~

  9. #29
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    I'm of two minds.

    It's GOOD in that they're almost the only interactive moments in the MSQ. I would rather be doing stealth missions than walk from point A to B.

    It's BAD because they serve almost no narrative purpose, they're not particularly engaging (just stand still until the npc turns around, then run to the next hiding spot), and they take a while. Apparently some people have failed them as well, but I really don't think the difficulty is anything to complain about.
    (2)

  10. #30
    Player
    White_Devil's Avatar
    Join Date
    Oct 2015
    Location
    Ul'Dah
    Posts
    42
    Character
    Tyrone Myste
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Deep Dungeon solo is a better stealth experience in this game, even "In from the Cold" was a better experience.
    I wouldn't have minded the stealth sections in DT, as bad as they were in EW if they didn't put an obnoxious AOE cone, marker and circle on the target, it's like they think their entire player base has the cognitive functionality of a toddler when in reality it's a very vocal minority.
    (0)
    I DON'T WANNA BE LIKE THEM
    I REFUSE TO BE LIKE THEM
    I FIND MYSELF CONSTANTLY CONFRONTED WITH THEIR FAILURES

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