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Thread: BLM feedback.

  1. #101
    Player
    dairymoose's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Kasimir Exilar
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    I've been leveling BLM to get it out of the way. (I've never really liked the job) I'm only lvl 95 so...

    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)

    Also could Thunder and Xeno spells be oGCD?
    You said you use fire 1 to move and want xeno as an ogcd. That is part of why you have trouble with movement. Xeno is purposefully on GCD to allow you to move in fire stance
    (0)

  2. #102
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    844
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Burningskull View Post
    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.
    US and transpose serve different purposes so combining them would be a very bad idea. It would for example, instantly remove the ability to buff F3 procs when finishing ice phase and cost BLM damage.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)
    If you're worried about mobility BLM has the option to hold F3p procs to extend the timer in fire phase. The proc also allows you to weave triplecast and swiftcast. Xeno also gives you an additional movement/weave GCD.

    F4 > F4 > F4 > Paradox/F1 > F4 > F4 > F3p > F4 > Despair > Flare Star

    Use triplecast after the F3P and you'll make the fire phase finish entirely instant cast with a full 15 second timer.
    (2)

  3. #103
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by dairymoose View Post
    You said you use fire 1 to move and want xeno as an ogcd. That is part of why you have trouble with movement. Xeno is purposefully on GCD to allow you to move in fire stance
    I do use Xeno and Fowl to move when I happen to get lucky and get a dungeon / alliance raid that is of level where I have it. But it also doesn't extend timers so even when you use it to move when you stop you still need a Fire 1 or Blizzard 1 to keep your timers going.
    (0)

  4. #104
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    185
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ramiee View Post
    Ice Paradox return is great, flare star and lightning are still ass.
    Thanks for listening to my ted talk.
    Agreed, but you neglected the atrocious AoE rotation. High Fire/Blizzard II deserve some love (and not just having High Fire II as a phase switcher).
    (1)

  5. #105
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    457
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Pyitoechito View Post
    Agreed, but you neglected the atrocious AoE rotation. High Fire/Blizzard II deserve some love (and not just having High Fire II as a phase switcher).
    I don't think the BLM AoE was ever good. It would be nice if they improved it.
    (3)

  6. #106
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,737
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Pyitoechito View Post
    Agreed, but you neglected the atrocious AoE rotation. High Fire/Blizzard II deserve some love (and not just having High Fire II as a phase switcher).
    Bad news - you dont even use them as stance switchers. It's more damage efficient to swap exclusively with Transpose and only use Freeze, Flare and Flare Star as your ice and fire spells. If you don't have a good time to refresh AOE thunder or dont have Foul, cast Freeze twice, then Transpose.

    Quote Originally Posted by Inosaska View Post
    I don't think the BLM AoE was ever good. It would be nice if they improved it.
    They could make it good by literally reverting the changes to Fire II, Blizzard II and their high variants they did with Dawntrail. the -40 potency on the high spells as well as the removal of the enhanced Flare effect on F2/HF2 are literally what made the AOE go from actually acceptable to atrocious.
    (3)

  7. #107
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    185
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Bad news - you dont even use them as stance switchers. It's more damage efficient to swap exclusively with Transpose and only use Freeze, Flare and Flare Star as your ice and fire spells. If you don't have a good time to refresh AOE thunder or dont have Foul, cast Freeze twice, then Transpose.
    Yeah I'm fully aware of the Transpose nonsense. I mean if they fix it, not just make them exclusively phase-switching spells. I want it to be optimal to cast High Fire II until down to one Umbral Heart, then cast the two Flares. It feels like a strange waste to burn all the Umbral Hearts on the Flare with no added benefit.

    Quote Originally Posted by Inosaska View Post
    I don't think the BLM AoE was ever good. It would be nice if they improved it.
    High Fire II (to switch phase) → High Fire II → High Fire II → Flare → Flare → High Blizzard II → Freeze was fine enough for me in Endwalker, with Thunder IV and Fouls mixed in as desired. Bring that back with the new Flare Star and I'll be satisfied. Whatever it takes to make that happen.
    (2)
    Last edited by Pyitoechito; 08-02-2024 at 11:50 AM.

  8. #108
    Player
    awhitet's Avatar
    Join Date
    Aug 2023
    Posts
    20
    Character
    Deryk Gorey
    World
    Raiden
    Main Class
    Black Mage Lv 100
    My suggestions:

    -Make thunderhead buff 40/45s like thunder 3 used to be, having a 30s dot tied to a 30s buff is a really bad design.

    -Bring enhance flare back and increase high fire/blizzard potency for aoe. Aoe right now is extremely bad.

    -Make flare star instant and maybe refresh AF timer, it should feel like a reward for doing your fire phase properly, instead it feels like a burden, also let us carry the stacks in umbral ice and give us an option to use it with less stacks with lower potency for downtime, fuck ups, or shorter fire phases.

    I believe with these 3 changes BLM would be in a fantastic spot.
    (5)

  9. #109
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao has question. Given currents state of BLMs AoE, is its still worth its to use AoE or use stronger single targets attacks and focus fire on one critter ats a time? Mao been usings AoE spells on trash packs still buts Mao hasn't really tried crunch numbers to see if AoE spells still worth its.
    (2)

  10. #110
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    F2 (to switch), F2 F2 (to use hearts one by one), Flare (to use last heart), Flare (to use up MP), Flare Star, B2, Freeze is my ideal AoE rotation, with of course Fouls and T2s added as appropriate. At bare mininum I want numbers to change enough that it's not a gain to skip either B2 or F2.

    I'm guessing that the problems the dev team is having on this front are largely aesthetic/narrative:

    * They probably don't want an "enhanced Flare" trait because it's a little weird that such an iconic spell as Flare is weak by default and needs a regular/filler spell to power it up
    * They probably don't want Freeze, another iconic spell, to be weaker than a regular Blizzard spell, even though it has distinct utility related to Umbral Hearts

    I think it'd be cool if they increased Freeze's cast time and damage (even to the point of giving it Flare's exact same stats, just like most fire and ice spells are mirrors of each other), but maybe made both Flare and Freeze impossible to cast without a full 3 stacks of AF/UI and also made Freeze impossible to cast unless you're at less than full MP. That way Freeze is never spammable (especially if they make sure to also make Scathe free, or at least make all spells free under UI) but you need to cast transition spells to be able to deploy your heavy hitters at all.
    (0)

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