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Thread: BLM feedback.

  1. #101
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think with the changes they made it’s becoming increasingly obvious they don’t really know how to marry the idea of a turret caster to the modern DDR fight design anymore

    EW BLM is a very good iteration of the job specifically because it allowed a lot of movement with minimal potency loss as near limitless access to free paradox allowed for so many short line optimisations when you needed movement without spending xeno. In their haste to remove non standard play with flare star they didn’t seem to account for the fact that BLM’s long unwieldy fire phases just simply don’t work in the modern encounter design and that’s what paradox and thunder procs were designed to compensate for.

    You can see this with the comparison to PCT, in a standard 10 minute fight PCT casts 92% as much as BLM (total time casting not actual cast number because that stat would bias PCT as it has weave slots in its casts) (assuming you don’t overcap anything on either job but excluding holy in white) but PCT feels way more mobile because it can functionally use its movement tools whenever it wants because there is so few hard and fast rules to organising them

    BLM is looking more and more slated for a rework going forward because I simply don’t think they know how to deal with the job anymore
    Mao agrees. Devs doublings down on high mobility fights and nots know how to deal with turrets-style caster likes BLMs. Is why Mao suspectings Devs made Picto so OP. Mao thinkings Devs hoping that many BLMs would switch to Picto and that would reduce number of peoples whats would be complainings about changes to BLMs. To be honest, this all just speculations on Mao part. Mao really does nots understand why Devs made changes to BLMs in first place. EW BLMs play-style ables to handle fights needing mobility. Now Devs having to go backs and add kludge fix after kludge fix to make BLMs palatable. All so that thems won't has to revert backs to EW BLMs and in doing so, admit that thems made mistake. Flare Star and some other improvements could has easily been bolteds on to EW BLMs with little or no fuss buts....NOPES, can't has thats! Devs will NEVER admit to makings mistake.
    (1)

  2. #102
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I've been leveling BLM to get it out of the way. (I've never really liked the job) I'm only lvl 95 so...

    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)

    Also could Thunder and Xeno spells be oGCD?
    (0)

  3. #103
    Player
    dairymoose's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Kasimir Exilar
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    I've been leveling BLM to get it out of the way. (I've never really liked the job) I'm only lvl 95 so...

    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)

    Also could Thunder and Xeno spells be oGCD?
    You said you use fire 1 to move and want xeno as an ogcd. That is part of why you have trouble with movement. Xeno is purposefully on GCD to allow you to move in fire stance
    (0)

  4. #104
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Burningskull View Post
    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.
    US and transpose serve different purposes so combining them would be a very bad idea. It would for example, instantly remove the ability to buff F3 procs when finishing ice phase and cost BLM damage.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)
    If you're worried about mobility BLM has the option to hold F3p procs to extend the timer in fire phase. The proc also allows you to weave triplecast and swiftcast. Xeno also gives you an additional movement/weave GCD.

    F4 > F4 > F4 > Paradox/F1 > F4 > F4 > F3p > F4 > Despair > Flare Star

    Use triplecast after the F3P and you'll make the fire phase finish entirely instant cast with a full 15 second timer.
    (2)

  5. #105
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by dairymoose View Post
    You said you use fire 1 to move and want xeno as an ogcd. That is part of why you have trouble with movement. Xeno is purposefully on GCD to allow you to move in fire stance
    I do use Xeno and Fowl to move when I happen to get lucky and get a dungeon / alliance raid that is of level where I have it. But it also doesn't extend timers so even when you use it to move when you stop you still need a Fire 1 or Blizzard 1 to keep your timers going.
    (0)

  6. #106
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ramiee View Post
    Ice Paradox return is great, flare star and lightning are still ass.
    Thanks for listening to my ted talk.
    Agreed, but you neglected the atrocious AoE rotation. High Fire/Blizzard II deserve some love (and not just having High Fire II as a phase switcher).
    (1)

  7. #107
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Pyitoechito View Post
    Agreed, but you neglected the atrocious AoE rotation. High Fire/Blizzard II deserve some love (and not just having High Fire II as a phase switcher).
    I don't think the BLM AoE was ever good. It would be nice if they improved it.
    (3)

  8. #108
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Pyitoechito View Post
    Agreed, but you neglected the atrocious AoE rotation. High Fire/Blizzard II deserve some love (and not just having High Fire II as a phase switcher).
    Bad news - you dont even use them as stance switchers. It's more damage efficient to swap exclusively with Transpose and only use Freeze, Flare and Flare Star as your ice and fire spells. If you don't have a good time to refresh AOE thunder or dont have Foul, cast Freeze twice, then Transpose.

    Quote Originally Posted by Inosaska View Post
    I don't think the BLM AoE was ever good. It would be nice if they improved it.
    They could make it good by literally reverting the changes to Fire II, Blizzard II and their high variants they did with Dawntrail. the -40 potency on the high spells as well as the removal of the enhanced Flare effect on F2/HF2 are literally what made the AOE go from actually acceptable to atrocious.
    (3)

  9. #109
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Bad news - you dont even use them as stance switchers. It's more damage efficient to swap exclusively with Transpose and only use Freeze, Flare and Flare Star as your ice and fire spells. If you don't have a good time to refresh AOE thunder or dont have Foul, cast Freeze twice, then Transpose.
    Yeah I'm fully aware of the Transpose nonsense. I mean if they fix it, not just make them exclusively phase-switching spells. I want it to be optimal to cast High Fire II until down to one Umbral Heart, then cast the two Flares. It feels like a strange waste to burn all the Umbral Hearts on the Flare with no added benefit.

    Quote Originally Posted by Inosaska View Post
    I don't think the BLM AoE was ever good. It would be nice if they improved it.
    High Fire II (to switch phase) → High Fire II → High Fire II → Flare → Flare → High Blizzard II → Freeze was fine enough for me in Endwalker, with Thunder IV and Fouls mixed in as desired. Bring that back with the new Flare Star and I'll be satisfied. Whatever it takes to make that happen.
    (2)
    Last edited by Pyitoechito; 08-02-2024 at 11:50 AM.

  10. #110
    Player
    awhitet's Avatar
    Join Date
    Aug 2023
    Posts
    20
    Character
    Deryk Gorey
    World
    Raiden
    Main Class
    Black Mage Lv 100
    My suggestions:

    -Make thunderhead buff 40/45s like thunder 3 used to be, having a 30s dot tied to a 30s buff is a really bad design.

    -Bring enhance flare back and increase high fire/blizzard potency for aoe. Aoe right now is extremely bad.

    -Make flare star instant and maybe refresh AF timer, it should feel like a reward for doing your fire phase properly, instead it feels like a burden, also let us carry the stacks in umbral ice and give us an option to use it with less stacks with lower potency for downtime, fuck ups, or shorter fire phases.

    I believe with these 3 changes BLM would be in a fantastic spot.
    (5)

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