Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 125

Thread: BLM feedback.

  1. #91
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by awhitet View Post
    I know both issues are easily solved with sps set but every single caster in this game runs low sps, so melding sps just for blm is just awful.
    I consider myself a caster main now instead of a BLM main so this hurts me a lot. Having high crit and det is basically all i meld because it's the best melds for rdm, pct and Sam.
    (1)

  2. #92
    Player
    Azebra's Avatar
    Join Date
    Jun 2018
    Location
    Ul'dah
    Posts
    32
    Character
    Vanitas Archiviste
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by awhitet View Post
    With ice paradox back, you'll be using it almost every single time for transpose and insta fire 3 proc for dps gain, I've been in a lot of situations where the F3 proc literally runs out, or even worse, you cast the animation but you don't get astral fire 3, instead you only get AF 1 ruining everything lol(is this a bug btw?).
    This has been happening to me too and I thought I was going crazy/doing something wrong, I'm running higher spells speed but if I refresh thunder or spend a few xeno's in ice phase the proc falls off or I end up cutting it really close. I wish firestarter lasted even 3 more seconds, I haven't even had the chance to start savage yet but its already driving me nuts bcus it doesn't feel consistent (maybe that's what the devs wanted but if so I'm not a fan bcus being stuck in af1 is just awful)
    (1)
    "This is Thancred."

  3. #93
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by LilyPendragon View Post
    I've mained BLM since Shadowbringers, and it's the first time I'm considering switching off it. Black Mage now feels horrible to play, I'm going to wait for the apparent potency changes in 7.05, but as of now I'm considering the new and improved BLM opener:

    Despair > Transpose > Pictomancer


    BLM was wonderfully fluid and flexible in ShB and EW. Now it feels clunky, rigid, and unpleasant.
    yup, I really hate new blm, way thunder works is very limited now. Before you could use thunder as movement fillers.

    the only positive is that we do not rely on server tics anymore as wrongful server tics can screw you over, but with all the cons with current, I take the server ticks. I prefer it to be overall better, not just lazy and remake blm pre DT but damn
    (3)

  4. #94
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Ferrinus View Post
    Yeah, this is what I was getting at before. If you use F3P in the same fire phase that you get it, and save your two triplecasts and 40s cd swiftcast for emergencies, it's very easy to maintain AF and never miss a Flare Star.

    ...buuut it's higher DPS to use your triple/swift/f3p proc at very specific times in order to shave as many seconds off your casting, and dodge as many wrong-element damage penalties, as you can. Unfortunately, if you do this it's much easier to get caught with your pants down and lose uptime, Flare Star, or even Enochian all together. So BLM is a lot more about risk management and corner-cutting; it feels a little like playing the job in Heavensward where you were constantly gambling on how long you could go before refreshing AF.

    It definitely feels harder to play than it used to be, but I don't mind yet. Maybe it'll bother me as I go but so far it's a new and interesting challenge.
    I did an expert boss and had to move or something or other and i only got 5 fire IVs off seeing that star thing being 5/6 and im sitting here goin wtf so now my dispair is now nerfed? its like we dont have any backup plan when something goes wrong like how you can fillar thunderspark proc when you need to move... or the tranpose into ice I because of a late fire III proc, release all fillars as you get mp back to transpose back into fire , so you have a buffed firestarter proc with full mp.

    when i first tried that in dt i was like wtf is this where is ny mp????
    (1)

  5. #95
    Player
    awhitet's Avatar
    Join Date
    Aug 2023
    Posts
    20
    Character
    Deryk Gorey
    World
    Raiden
    Main Class
    Black Mage Lv 100
    Not only happens with f3p, it happens as well with thunder, if you use it when let's say the buff is 0.5-1s left, sometimes the animation and instant cast go off but the spell doesn't work, I don't know if it's a bug or it's intended like this, it's extremely annoying.
    (2)

  6. #96
    Player
    awhitet's Avatar
    Join Date
    Aug 2023
    Posts
    20
    Character
    Deryk Gorey
    World
    Raiden
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Azebra View Post
    This has been happening to me too and I thought I was going crazy/doing something wrong, I\\'m running higher spells speed but if I refresh thunder or spend a few xeno\\'s in ice phase the proc falls off or I end up cutting it really close. I wish firestarter lasted even 3 more seconds, I haven\\'t even had the chance to start savage yet but its already driving me nuts bcus it doesn\\'t feel consistent (maybe that\\'s what the devs wanted but if so I\\'m not a fan bcus being stuck in af1 is just awful)
    Forgor to quote lol
    (0)

  7. #97
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,055
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Happy with the changes we got. We still need more though, for one BLM is still under picto which is no good as the most selfish caster. I think now I'd really appreciate longer timers as slow blm is very rough feeling to play. As others have said our procs could also do with having longer timers on them so we can actually use them without them falling off the second we need to hit the button.

    Timer changes is about all I'd like to see now, maybe make flare star feel more impactful, for all the cooking time it needs to let us use it I feel like it should really be a nuke and it's not really there.
    (4)

  8. #98
    Player
    Retsu90's Avatar
    Join Date
    Jul 2024
    Posts
    40
    Character
    Elina Serat
    World
    Seraph
    Main Class
    Goldsmith Lv 100
    Nah, it's switching from Fire3 to use Ice Paradox, to switch back to hit Fire Paradox. Those 4 actions are the only rotation you need.
    (0)

  9. #99
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Delete Flare Star. It can't exist with fight design.

    Thunder needs to be vacuum like WHM lilies. It shouldn't be suboptimal to use it ever.

    AoE skills that aren't Flare shouldn't be negative potency compared to it.
    (1)

  10. #100
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think with the changes they made it’s becoming increasingly obvious they don’t really know how to marry the idea of a turret caster to the modern DDR fight design anymore

    EW BLM is a very good iteration of the job specifically because it allowed a lot of movement with minimal potency loss as near limitless access to free paradox allowed for so many short line optimisations when you needed movement without spending xeno. In their haste to remove non standard play with flare star they didn’t seem to account for the fact that BLM’s long unwieldy fire phases just simply don’t work in the modern encounter design and that’s what paradox and thunder procs were designed to compensate for.

    You can see this with the comparison to PCT, in a standard 10 minute fight PCT casts 92% as much as BLM (total time casting not actual cast number because that stat would bias PCT as it has weave slots in its casts) (assuming you don’t overcap anything on either job but excluding holy in white) but PCT feels way more mobile because it can functionally use its movement tools whenever it wants because there is so few hard and fast rules to organising them

    BLM is looking more and more slated for a rework going forward because I simply don’t think they know how to deal with the job anymore
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast