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Thread: BLM feedback.

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  1. #1
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Eloah View Post
    I wont pretend to know a lot about BLM, but the changes to Thunder baffle me a bit. The change to make it proc while adjusting stances I didn't mind, it was interesting/nice to have an instant cast GCD at the ready. But the way the DoT functions now ot feels off. You swap stances every 30 seconds or so, usually less for Ice phase, but the DoT is longer, and its always refreshed. Wouldn't it make more sense to frontload the damage and shorten the DoT? Or, make the buff for the DoT stack like old-school Ruin IV. Or just make it similar to the old Thunder, that as long as a Thunder DoT is on the target the damage is frontloaded and refreshed.

    Can someone who really understands BLM help elaborate on what Thunder is supposed to be now? It feels odd getting a proc and not using it since you are waiting for the previous DoT to expire.
    It's just a normal DoT like healers have that gets refreshed when near expiration. There's no real reason for it to be a proc because there's no gain to using it every phase change, unless they need an excuse for Scathe to continue existing.

    I really hope they fix the AoE rotation sooner than later, because it's absolutely atrocious. I like the animations of High Fire/Blizzard II, and prefer the AF rotation of HF2 → HF2 (Umbral Hearts now at 1) → Flare → Flare. Need to buff up the potency of the High 2 spells, and either bring back Enhanced Flare in a stackable form or change Flare Soul gains such that Flare only gives 2 each and HF2 under AF3 gives 1 each.
    (1)
    Last edited by Pyitoechito; 07-31-2024 at 01:25 AM.