Quote Originally Posted by Sylvain View Post
So, my feedback on each of the "current issue"

Mana rework
I'm fine with it. We're suppose to do BlizzIV so wether it's a natural tick or a cast matters not.
It is killing the alternate rotation but that's clearly intended but I don't mind it. It probably was a balance nightmare, you design a job to be played a certain way and the optimal way is a clunky mess.
Sure, there's the appeal to the more HC players
I don't see why there would be a hardcore to casual divide when it comes to MP. It takes 30 seconds roughly to go through six Fire IV. There will always be situations where you don't have enough time to do that, so why should we have to go through all the steps in the rotation if we can't finish and why should we lose interesting decision making as a result of being forced to go through a rigid rotation? Then you have to consider failing to hit a dying target, which means losing out on MP. Even if you have access to Umbral Soul, isn't it preferable to not have to mash it just to cast? If you're in a two target situation, or happen to be between two back to back set of mobs that can't be simultaneously attacked as is the case in a few dungeons, dealing with MP can become really awkward.

MP regen should come back. Ice spells granting MP can stay as a way to fight ticks, but there was no reason to remove regen entirely.