I only recently got to 100 so I'm still getting used to the new Flare Star paradigm. The class feels like it's easier to play safe but harder to play optimally and I'm actually enjoying it but I'll have more to say once I've done more EXDRs and beaten the Extremes.

One thing, though, is that complaints about instant paradox making the astral timer tighter don't really make sense to me. They just mean that clearance that used to exist in the second half of your astral phase is now available, instead, in your first. So instead of having 15 seconds less a GCD and then another 15 seconds, you have 15 seconds followed by 15 seconds less a GCD. In fact, you have another 15 seconds minus a GCD if you're willing to just throw your F3P then and there rather than save it for a transpose swap out of your ice phase.