Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast
Results 101 to 110 of 126

Thread: BLM feedback.

Hybrid View

  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by awhitet View Post
    I know both issues are easily solved with sps set but every single caster in this game runs low sps, so melding sps just for blm is just awful.
    I consider myself a caster main now instead of a BLM main so this hurts me a lot. Having high crit and det is basically all i meld because it's the best melds for rdm, pct and Sam.
    (1)

  2. #2
    Player
    awhitet's Avatar
    Join Date
    Aug 2023
    Posts
    20
    Character
    Deryk Gorey
    World
    Raiden
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Azebra View Post
    This has been happening to me too and I thought I was going crazy/doing something wrong, I\\'m running higher spells speed but if I refresh thunder or spend a few xeno\\'s in ice phase the proc falls off or I end up cutting it really close. I wish firestarter lasted even 3 more seconds, I haven\\'t even had the chance to start savage yet but its already driving me nuts bcus it doesn\\'t feel consistent (maybe that\\'s what the devs wanted but if so I\\'m not a fan bcus being stuck in af1 is just awful)
    Forgor to quote lol
    (0)

  3. #3
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,122
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Happy with the changes we got. We still need more though, for one BLM is still under picto which is no good as the most selfish caster. I think now I'd really appreciate longer timers as slow blm is very rough feeling to play. As others have said our procs could also do with having longer timers on them so we can actually use them without them falling off the second we need to hit the button.

    Timer changes is about all I'd like to see now, maybe make flare star feel more impactful, for all the cooking time it needs to let us use it I feel like it should really be a nuke and it's not really there.
    (4)

  4. #4
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Delete Flare Star. It can't exist with fight design.

    Thunder needs to be vacuum like WHM lilies. It shouldn't be suboptimal to use it ever.

    AoE skills that aren't Flare shouldn't be negative potency compared to it.
    (1)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,930
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I think with the changes they made it’s becoming increasingly obvious they don’t really know how to marry the idea of a turret caster to the modern DDR fight design anymore

    EW BLM is a very good iteration of the job specifically because it allowed a lot of movement with minimal potency loss as near limitless access to free paradox allowed for so many short line optimisations when you needed movement without spending xeno. In their haste to remove non standard play with flare star they didn’t seem to account for the fact that BLM’s long unwieldy fire phases just simply don’t work in the modern encounter design and that’s what paradox and thunder procs were designed to compensate for.

    You can see this with the comparison to PCT, in a standard 10 minute fight PCT casts 92% as much as BLM (total time casting not actual cast number because that stat would bias PCT as it has weave slots in its casts) (assuming you don’t overcap anything on either job but excluding holy in white) but PCT feels way more mobile because it can functionally use its movement tools whenever it wants because there is so few hard and fast rules to organising them

    BLM is looking more and more slated for a rework going forward because I simply don’t think they know how to deal with the job anymore
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think with the changes they made it’s becoming increasingly obvious they don’t really know how to marry the idea of a turret caster to the modern DDR fight design anymore

    EW BLM is a very good iteration of the job specifically because it allowed a lot of movement with minimal potency loss as near limitless access to free paradox allowed for so many short line optimisations when you needed movement without spending xeno. In their haste to remove non standard play with flare star they didn’t seem to account for the fact that BLM’s long unwieldy fire phases just simply don’t work in the modern encounter design and that’s what paradox and thunder procs were designed to compensate for.

    You can see this with the comparison to PCT, in a standard 10 minute fight PCT casts 92% as much as BLM (total time casting not actual cast number because that stat would bias PCT as it has weave slots in its casts) (assuming you don’t overcap anything on either job but excluding holy in white) but PCT feels way more mobile because it can functionally use its movement tools whenever it wants because there is so few hard and fast rules to organising them

    BLM is looking more and more slated for a rework going forward because I simply don’t think they know how to deal with the job anymore
    Mao agrees. Devs doublings down on high mobility fights and nots know how to deal with turrets-style caster likes BLMs. Is why Mao suspectings Devs made Picto so OP. Mao thinkings Devs hoping that many BLMs would switch to Picto and that would reduce number of peoples whats would be complainings about changes to BLMs. To be honest, this all just speculations on Mao part. Mao really does nots understand why Devs made changes to BLMs in first place. EW BLMs play-style ables to handle fights needing mobility. Now Devs having to go backs and add kludge fix after kludge fix to make BLMs palatable. All so that thems won't has to revert backs to EW BLMs and in doing so, admit that thems made mistake. Flare Star and some other improvements could has easily been bolteds on to EW BLMs with little or no fuss buts....NOPES, can't has thats! Devs will NEVER admit to makings mistake.
    (1)

  7. #7
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I've been leveling BLM to get it out of the way. (I've never really liked the job) I'm only lvl 95 so...

    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)

    Also could Thunder and Xeno spells be oGCD?
    (0)

  8. #8
    Player
    dairymoose's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Kasimir Exilar
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    I've been leveling BLM to get it out of the way. (I've never really liked the job) I'm only lvl 95 so...

    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)

    Also could Thunder and Xeno spells be oGCD?
    You said you use fire 1 to move and want xeno as an ogcd. That is part of why you have trouble with movement. Xeno is purposefully on GCD to allow you to move in fire stance
    (0)

  9. #9
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by dairymoose View Post
    You said you use fire 1 to move and want xeno as an ogcd. That is part of why you have trouble with movement. Xeno is purposefully on GCD to allow you to move in fire stance
    I do use Xeno and Fowl to move when I happen to get lucky and get a dungeon / alliance raid that is of level where I have it. But it also doesn't extend timers so even when you use it to move when you stop you still need a Fire 1 or Blizzard 1 to keep your timers going.
    (0)

  10. #10
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    787
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Burningskull View Post
    I like the new Umbral Soul I'm just not sure why you didn't make Transpose work like that or upgrade Transpose into Umbral Soul.
    US and transpose serve different purposes so combining them would be a very bad idea. It would for example, instantly remove the ability to buff F3 procs when finishing ice phase and cost BLM damage.

    Could you either Remove Astral Fire and Umbral Ice timers, make Fire 4 and Ice 4 extend the timers, or make the timers 30s? Any amount of movement I do normally means I need to do a Fire 1 to keep the timers going which I tend to do 2 Fire 4s before a Fire 1 anyway which with the MP they cost means I get a total of 5 Fire 4s so Flare Star would never see the light of day when I get it. (maybe it's a skill issue. again I've never liked BLM)
    If you're worried about mobility BLM has the option to hold F3p procs to extend the timer in fire phase. The proc also allows you to weave triplecast and swiftcast. Xeno also gives you an additional movement/weave GCD.

    F4 > F4 > F4 > Paradox/F1 > F4 > F4 > F3p > F4 > Despair > Flare Star

    Use triplecast after the F3P and you'll make the fire phase finish entirely instant cast with a full 15 second timer.
    (2)

Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast