Hey,
Nothing fancy just BLM feedback as described lol, sorry if it's too long:
-New thunder feels really clunky, you cannot double DOT anymore, and you MUST swap fire/ice to be able to do so. If you run low SPS sometimes the timer will literally run out at the end of fire phase if you extend it. It does the same dmg as EW, the difference is most of the dmg comes from the dot now instead upfront, making it less reliable to use for movement unlike EW.
-You cannot have short fire phases anymore without feeling really bad: if the boss is leaving in 7s and you've just got into umbral ice, you MUST cast blizzard 4 even tho you won't utilise all the fire 4s, it feels really bad.
-Removal of ice paradox is simply a mistake, not only it was a cool spell but also it gave you the possibility to weave and move. You had the choice to use it either before or after Blizzard IV to align it with movement , now you don't have that option anymore, also it was a good finisher spell or before downtime.
-New encounters and dungeons have received an increase in movement yet BLM has became more rigid and strict, fire phase now is longer and tighter due to instant fire paradox and flare star.
-Making fire paradox instant in my opinion makes no sense, you are making the AF timer tighter due to the recast and you don't have the option to hold it for movement or anything like that, you don't say "oh yeah let me use paradox here for movement" you just use it when the timer is about to run out, if it aligns, you're lucky.
-AOE rotation: enhance flare was removed and high fire/blizzard nerfed to 100p, the result is simple: using those spells are literally a dps loss, the only thing you do is cast flare twice once you get 3 hearts and then flare star. If you use transpose you can even skip using high fire/blizzard entirely and just use freeze. AOE changes encourages you to not use half of your AOE spells.
-BLM dps is really behind right now, the job feels way more punishing and restricted and yet the damage is not there, I'm happy this was addressed along with MP recovery at low levels.
-Flare star just feels like despair 2.0, doesn't have that much potency and you cannot even carry the stacks into umbral ice.
I'm not even going to mention non standard rotation and transpose tech because it is clear that SE doesn't want you to use it, I could be all day typing about that.
I may have forgotten something but those are the main issues I think, thanks for reading