News dungeons are perfect.
new difficulty is perfect.
No adjustement is needed.
News dungeons are perfect.
new difficulty is perfect.
No adjustement is needed.
Made a forum account just to lend my voice to this. I love how engaging the new dungeons and raids are. Very readable, very solvable, but I haven't felt bored a single time. This is the best the game has ever felt to play.
The main problem with encounters for healers is that it's fun for the first week or two and then people learn the dance and we're back to mashing 1. Of course adding DPS buttons is the best way to go about it, at this point, but adding plenty of unavoidable damage mechanics would also do wonders in the future for keeping us occupied.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
They had many DPS buttons, the public refused to use them.The main problem with encounters for healers is that it's fun for the first week or two and then people learn the dance and we're back to mashing 1. Of course adding DPS buttons is the best way to go about it, at this point, but adding plenty of unavoidable damage mechanics would also do wonders in the future for keeping us occupied.
The biggest thing this game is missing is spot healing. I can't remember the last time I saw single-target unavoidable damage that wasn't a tankbuster. Outside of individual mistakes, the damage patterns in this game are completely predictable all the time.The main problem with encounters for healers is that it's fun for the first week or two and then people learn the dance and we're back to mashing 1. Of course adding DPS buttons is the best way to go about it, at this point, but adding plenty of unavoidable damage mechanics would also do wonders in the future for keeping us occupied.
My favorite thing about healing is reacting and adapting to different situations.
We need a little more chaos.
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