Quote Originally Posted by Iedarus View Post
The main problem with encounters for healers is that it's fun for the first week or two and then people learn the dance and we're back to mashing 1. Of course adding DPS buttons is the best way to go about it, at this point, but adding plenty of unavoidable damage mechanics would also do wonders in the future for keeping us occupied.
The biggest thing this game is missing is spot healing. I can't remember the last time I saw single-target unavoidable damage that wasn't a tankbuster. Outside of individual mistakes, the damage patterns in this game are completely predictable all the time.

My favorite thing about healing is reacting and adapting to different situations.

We need a little more chaos.