Yeah, I also like the new dungeon design too! I like how the last mob before the final boss usually have their own mini mechanics in expert. The twin dolls had managed to wipe my friend team because they didn't know their enrage would hurt so much, but it's easy to handle just by killing one of the dolls for example.

I love that they made the mechanics engaging enough, but easy to understand. People might got turned off because they keep dying when they just entered for the first time, but after a couple of runs people will just steam rolled it as usual... though not as boring as EW since you need to actually pay attention to some of the mechanics rather than just to follow your party members