Please don't take this response as mean, but you have an easy option for the dungeons: trusts. you can literally stop all focus on your rotation and just move when mechanics are happening, following one of the NPCs to safe areas.I play a game to be entertained, not to be challenged. A little bit is fine, too much and I won't do that content or quit the game altogether. For me, playing a game is purely for entertainment and fun, to relax and free my head from work related things. Final Fantasy is such a great game for me, because the story dungeons (and even the high level ones up to EW) were absolutely doable for me, even though I'm certainly not a very good player. I had fun. So I was in a good place, I enjoed a good story (up to EW anyways, Dawntrail is not really a good story), could do the "normal" dungeons which were not very challenging, and others who wanted a more difficult challenge could do savage, extreme trials, ultimates and whatnot. All good.
Now we have the situation that the difficulty level is being increased because for some people (maybe most of them) it's more fun. Fine, for me its not, so I'm happy not to do those dungeons if they're optional. You guys can knock yourself out. However, if the dungeons I am forced to do (story dungeons) get the same difficulty level as the current expert-dungeons, I might have a problem progressing in the MSQ. And that would be sad, because I love the game and the people here.
I'm playing this game because it's accessible and fun for everyone, even for someone like me, who does not want to become extremely good in playing a certain job or to die eight times in a dungeon before I get the mechanics of the bosses right enough to maybe not die. I just want to have fun like everyone else. Just that for me the fun lies not in a higher difficulty of dungeons.
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