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  1. #1
    Player
    CatWeazle's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Cat Weazle
    World
    Raiden
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    Endwalker has some of the easiest dungeons they've ever implemented. Naoki Yoshida even admitted at PAX East that he was falling asleep playing his own game when doing expert dungeons in Endwalker.
    These new dungeons are not hard, but they do require you to pay attention and actually learn fights, which is the bare minimum that should be required in any piece of content in an MMO.

    Wiping in content is not "anti casual", never has been and where that mindset came from is beyond me, but its wrong and not something anyone should claim as fact.

    You wipe, you get better, learn what you did wrong and eventually it becomes second nature.
    That is the core experience of playing an MMO, something this game has lacked for ages.
    Well, it is not wrong for me ... but ok, then call me "noob" for all I care (I might actually be one, even after all this playtime). But I can explain to you where I'm coming from.

    I play a game to be entertained, not to be challenged. A little bit is fine, too much and I won't do that content or quit the game altogether. For me, playing a game is purely for entertainment and fun, to relax and free my head from work related things. Final Fantasy is such a great game for me, because the story dungeons (and even the high level ones up to EW) were absolutely doable for me, even though I'm certainly not a very good player. I had fun. So I was in a good place, I enjoed a good story (up to EW anyways, Dawntrail is not really a good story), could do the "normal" dungeons which were not very challenging, and others who wanted a more difficult challenge could do savage, extreme trials, ultimates and whatnot. All good.

    Now we have the situation that the difficulty level is being increased because for some people (maybe most of them) it's more fun. Fine, for me its not, so I'm happy not to do those dungeons if they're optional. You guys can knock yourself out. However, if the dungeons I am forced to do (story dungeons) get the same difficulty level as the current expert-dungeons, I might have a problem progressing in the MSQ. And that would be sad, because I love the game and the people here.

    I'm playing this game because it's accessible and fun for everyone, even for someone like me, who does not want to become extremely good in playing a certain job or to die eight times in a dungeon before I get the mechanics of the bosses right enough to maybe not die. I just want to have fun like everyone else. Just that for me the fun lies not in a higher difficulty of dungeons.

    *sigh* ... maybe I should go and play minesweeper ... but I enjoy playing with all the people her too much
    (4)

  2. #2
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Agreed, this difficulty is fantastic and by level 100 people should be able to figure out repeated mechanics by now. The first level 100 dungeon is the easiest of the 3 available dungeons due to being linked to the MSQ while the 2 optionals are much more difficult. It shows an awareness that story players need an easier time while the dedicated players will go and get the additionals unlocked to have even more fun.

    The first 100 dungeon has trusts which is essentially easy mode. They give you the answers to mechanics way ahead of time. It can't be simpler than that. And as one or two people have said, they just won't engage with the harder 2 dungeons. That's fine for me. If you get filtered by content and realise that it's not for you then that's reasonable. MSQ will always have trusts now and optional dungeons won't. I do think though that if you can't clear with Trusts then an even easier mode won't be any help. DT is super forgiving on wipes and puts you right back at the boss to try again. Dust yourself off and have another try, there's nothing wrong with failing and trying again and I don't see how wiping is considered a game ruining experience anymore.
    (6)

  3. #3
    Player
    S__th_rn_fl_am_'s Avatar
    Join Date
    Mar 2015
    Posts
    19
    Character
    Bulletproof Heart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by CatWeazle View Post
    I play a game to be entertained, not to be challenged. A little bit is fine, too much and I won't do that content or quit the game altogether. For me, playing a game is purely for entertainment and fun, to relax and free my head from work related things. Final Fantasy is such a great game for me, because the story dungeons (and even the high level ones up to EW) were absolutely doable for me, even though I'm certainly not a very good player. I had fun. So I was in a good place, I enjoed a good story (up to EW anyways, Dawntrail is not really a good story), could do the "normal" dungeons which were not very challenging, and others who wanted a more difficult challenge could do savage, extreme trials, ultimates and whatnot. All good.

    Now we have the situation that the difficulty level is being increased because for some people (maybe most of them) it's more fun. Fine, for me its not, so I'm happy not to do those dungeons if they're optional. You guys can knock yourself out. However, if the dungeons I am forced to do (story dungeons) get the same difficulty level as the current expert-dungeons, I might have a problem progressing in the MSQ. And that would be sad, because I love the game and the people here.

    I'm playing this game because it's accessible and fun for everyone, even for someone like me, who does not want to become extremely good in playing a certain job or to die eight times in a dungeon before I get the mechanics of the bosses right enough to maybe not die. I just want to have fun like everyone else. Just that for me the fun lies not in a higher difficulty of dungeons.
    Please don't take this response as mean, but you have an easy option for the dungeons: trusts. you can literally stop all focus on your rotation and just move when mechanics are happening, following one of the NPCs to safe areas.
    (3)