Very much agree. The dungeons in Dawntrail are a step above Endwalker in terms of respecting player's abilities to fail and learn. I'm proud to say I bit the dust a few times in a handful of the bosses, not only the expert dungeons but also the leveling dungeons. That one trash pull in one of the level 100 dungeons with the constant environmental damage on everyone was a welcome surprise and I'm hoping we see that kind of thing more often.

Some of the bosses are still hit or miss, but I'll take just about anything that doesn't result in falling asleep at the keyboard.

I was in a party for a particular instance and someone kept dying. They said in chat "this isn't even fun at this point", and as weird as it sounds, I take that as a sign that the devs made the right decision making things at least a little more difficult. It really shouldn't take 100 levels to finally get to story content that challenges players, but I'm glad we got to this point at all.