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  1. #1
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Agreed! I feel it's the one aspect of DT they really managed to nail and I hope they keep this standard up from now on! Super fun! Even if I do mess up!
    (2)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  2. #2
    Player
    Valaynada's Avatar
    Join Date
    Feb 2022
    Posts
    4
    Character
    Viridian Ironheart
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Hard agree, the dungeon bosses have a perfect amount of spectacle of difficulty where the overwhelming majority should still be able to clear if they were able to clear endwalker content without any difficulty either. The new dungeon design made me excited to play dungeons again!
    (1)

  3. #3
    Player
    Lily_Winde's Avatar
    Join Date
    Apr 2024
    Posts
    5
    Character
    Lily Winde
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I must agree, I"m having so much fun in dawntrail dungeons
    (1)

  4. #4
    Player
    LilithKha's Avatar
    Join Date
    Jun 2024
    Posts
    22
    Character
    Lilith Kha
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Absolutely 10000% this. FFXIV has had a long standing problem with catering to the absolute lowest common demoninator and not trusting the rest of the playerbase with interesting normal mode content as a result. I am so glad that they are finally moving in the right direction on this, and I really hope that CBU3 does not get the wrong impression from certain high-engagement posts on the EN forums about this. Most people in the replies of those posts are also absolutely on board with this direction and I think we really need to make our voices heard on this to make sure that Yoshida and co. get the message. There has been some discussion about adding something like a "very easy" mode for duty support dungeons to accomodate people who want to play a visual novel instead of an MMO, and I think those ideas have merit so long as they don't affect the development of the content too much. Something like slowing down telegraphs and giving multiple "lives" would be enough, I think. But please, for the love of god, keep it up! This expansion is the first time in years that I've actually wanted to play non-raid content with my more casual friends and we've all been having a blast.
    (1)

  5. #5
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    These dungeons are very good, it feels great to go from an expac to another and feel like stuff is getting harder even in normal content
    (0)

  6. #6
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,397
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I absolutely loved that the dungeons were more challenging and not a face roll. Especially in the final dungeon and the post msq ones, you are actually forced to pay attention to mechanics.
    I kinda also love how different the Deadwalk one is. The first one is annoying but kinda fun; I've noticed the only truly irritating thing is getting headed during the aoe that follows you, though the fight seems to be designed that you can survive with a few vuln stacks and the only real penalty is the fight takes longer. Second one requires to pay attention to the cups. The pulls between the first and second boss and the second and last are hilarious: former has you getting hit with a giant AOE unless you sprint past and the latter has the two dolls having a tantrum that makes the healers actually have to group heal. Then the final boss uses a good example of the new text on screen (though admittedly it's the easiest of the three bosses in there).
    Tender Valley too has some really cool mechanics like the second boss's arena and the last boss's different sort of markers (having to see what each scree is doing and run to a safe area). The arrow puzzle is daunting at first but if you trace the path from the safe zone it's not bad, and they give you plenty of time.
    (0)

  7. #7
    Player
    S__th_rn_fl_am_'s Avatar
    Join Date
    Mar 2015
    Posts
    19
    Character
    Bulletproof Heart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 93
    YES! These bosses are amazing! Dungeons are finally fun again!
    (0)

  8. #8
    Player
    VOMEGAM's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Viruno Malendir
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    I’m loving the difficulty and mechanics of the Dawntrail dungeons. It’s great actually wanting to run the dungeons for loots AND fun :-)
    (0)

  9. #9
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,915
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Let the developers cook.
    (0)

  10. #10
    Player
    Yascaret's Avatar
    Join Date
    May 2022
    Posts
    2
    Character
    Azem Yascaret
    World
    Tonberry
    Main Class
    Pictomancer Lv 100
    Yeah, I also like the new dungeon design too! I like how the last mob before the final boss usually have their own mini mechanics in expert. The twin dolls had managed to wipe my friend team because they didn't know their enrage would hurt so much, but it's easy to handle just by killing one of the dolls for example.

    I love that they made the mechanics engaging enough, but easy to understand. People might got turned off because they keep dying when they just entered for the first time, but after a couple of runs people will just steam rolled it as usual... though not as boring as EW since you need to actually pay attention to some of the mechanics rather than just to follow your party members
    (1)

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