Agreed! I feel it's the one aspect of DT they really managed to nail and I hope they keep this standard up from now on! Super fun! Even if I do mess up!



Agreed! I feel it's the one aspect of DT they really managed to nail and I hope they keep this standard up from now on! Super fun! Even if I do mess up!
If I speak at one constant volume
At one constant pitch
At one constant rhythm right into your ear
You still won't hear
#FFXIVHealerStrike

Hard agree, the dungeon bosses have a perfect amount of spectacle of difficulty where the overwhelming majority should still be able to clear if they were able to clear endwalker content without any difficulty either. The new dungeon design made me excited to play dungeons again!
I must agree, I"m having so much fun in dawntrail dungeons
Absolutely 10000% this. FFXIV has had a long standing problem with catering to the absolute lowest common demoninator and not trusting the rest of the playerbase with interesting normal mode content as a result. I am so glad that they are finally moving in the right direction on this, and I really hope that CBU3 does not get the wrong impression from certain high-engagement posts on the EN forums about this. Most people in the replies of those posts are also absolutely on board with this direction and I think we really need to make our voices heard on this to make sure that Yoshida and co. get the message. There has been some discussion about adding something like a "very easy" mode for duty support dungeons to accomodate people who want to play a visual novel instead of an MMO, and I think those ideas have merit so long as they don't affect the development of the content too much. Something like slowing down telegraphs and giving multiple "lives" would be enough, I think. But please, for the love of god, keep it up! This expansion is the first time in years that I've actually wanted to play non-raid content with my more casual friends and we've all been having a blast.
These dungeons are very good, it feels great to go from an expac to another and feel like stuff is getting harder even in normal content


I absolutely loved that the dungeons were more challenging and not a face roll. Especially in the final dungeon and the post msq ones, you are actually forced to pay attention to mechanics.
I kinda also love how different the Deadwalk one is. The first one is annoying but kinda fun; I've noticed the only truly irritating thing is getting headed during the aoe that follows you, though the fight seems to be designed that you can survive with a few vuln stacks and the only real penalty is the fight takes longer. Second one requires to pay attention to the cups. The pulls between the first and second boss and the second and last are hilarious: former has you getting hit with a giant AOE unless you sprint past and the latter has the two dolls having a tantrum that makes the healers actually have to group heal. Then the final boss uses a good example of the new text on screen (though admittedly it's the easiest of the three bosses in there).
Tender Valley too has some really cool mechanics like the second boss's arena and the last boss's different sort of markers (having to see what each scree is doing and run to a safe area). The arrow puzzle is daunting at first but if you trace the path from the safe zone it's not bad, and they give you plenty of time.

YES! These bosses are amazing! Dungeons are finally fun again!

I’m loving the difficulty and mechanics of the Dawntrail dungeons. It’s great actually wanting to run the dungeons for loots AND fun :-)
Let the developers cook.

Yeah, I also like the new dungeon design too! I like how the last mob before the final boss usually have their own mini mechanics in expert. The twin dolls had managed to wipe my friend team because they didn't know their enrage would hurt so much, but it's easy to handle just by killing one of the dolls for example.
I love that they made the mechanics engaging enough, but easy to understand. People might got turned off because they keep dying when they just entered for the first time, but after a couple of runs people will just steam rolled it as usual... though not as boring as EW since you need to actually pay attention to some of the mechanics rather than just to follow your party members
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