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  1. #1
    Player
    Alice9's Avatar
    Join Date
    Jan 2023
    Posts
    65
    Character
    T'eliza Jomai
    World
    Malboro
    Main Class
    Pugilist Lv 38
    I love the added difficulty of the dungeons for sure and welcome it. I'm loving the new designs and hope for more of it, after 100 levels of dungeons I think this is really the route that makes sense. Anybody can get it down after a few wipes and effort. It is the first time I've ever looked forward to dungeons.
    (4)

  2. #2
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    I'm worried how the people who find these dungeons make it out in real life. Scares me even more to think that some of them might have a driving license...

    Terrifying world we live in.
    (4)

  3. #3
    Player

    Join Date
    Jan 2014
    Posts
    8
    I agree, I love the new dungeons, the majority of fights are the right amount of engaging.

    For players who are struggling to figure out mechanics, I unironically suggest going with trusts. The more experienced fighters will basically do everything right and the ones who haven't been around a fight end up messing up mechanics the first couple of times they see them, but they just make small comments and correct themselves a bit after, watching them will teach you how to dodge something you don't understand.
    (1)

  4. #4
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    I am super thrilled about the battle content of this expansion so far. The content feels engaging. I feel like I have (and need) more opportunities to actually learn how to do fights, and I look forward to learning how to do them optimally.
    The increasing usage of the arena is super cool and I love the ideas being put in place.

    With all the negative feedback, though, I feel a little déjà vu from WoW's Cataclysm expansion where Blizzard also tried a ramp up in difficulty of casual dungeons, but eventually had to scale it back.

    Either way, major props to the boss fight team, I love your new work!
    (3)
    Last edited by Datachanger; 07-13-2024 at 04:47 AM.

  5. #5
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I think these dungeons are great. Strayborough is my new favourite dungeon ever, it's utterly unhinged and I love it.

    They've incorporated something I've always wanted for the game, which is decently hard mechanics (with very light penalties for failing them) in otherwise casual content. It's a win/win scenario, you give people a taste of what mechanics could be at their full potential, in a harmless low stakes setting. Players who enjoy a challenge get a light workout to help them stay engaged.

    Endwalker was pretty dark times. I spent most of the expansion capping tomes with crystal conflict because I could not stomach running those snoozefests of dungeons, what we have now is such a breath of fresh air in comparison.
    (4)

  6. #6
    Player
    Tsuki_no_hana's Avatar
    Join Date
    Aug 2020
    Posts
    2
    Character
    Emilia Nightray
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    I have not completed the MSQ yet, so I can't speak for all dungeons and trials. But the ones I did experience, both my husband and I had a blast with!
    As Astrologian, I was forced to use skills I otherwise used in savage only. I actually felt busy, and I loved it! So personally, please keep up the challenge.

    I can understand it if people are having issues with it, though, or would prefer a more relaxing/casual content.
    So perhaps it would be possible to implement a system similar to solo instances, that let you lower the difficulty?
    (2)

  7. #7
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    22
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Going to throw my non-existent hat in the ring and second this.
    (1)

  8. #8
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,497
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Agreed. Dawntrail encounter design has been 10/10 so far.
    (2)

  9. #9
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Dawntrail dungeons, trials, and raids are what we needed back in the game. Most of the content I the game is easy for casual players. Let level 100 battle content be for people who want more than an "I win" button in the game.
    (1)

  10. #10
    Player
    HemlockEvergreen's Avatar
    Join Date
    Jan 2022
    Posts
    51
    Character
    Hemlock Evergreen
    World
    Zalera
    Main Class
    Monk Lv 100
    Adding my support to this. DT dungeon design is possibly the best they've ever had.
    (2)

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