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  1. #1
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The main problem with encounters for healers is that it's fun for the first week or two and then people learn the dance and we're back to mashing 1. Of course adding DPS buttons is the best way to go about it, at this point, but adding plenty of unavoidable damage mechanics would also do wonders in the future for keeping us occupied.
    (1)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  2. #2
    Player
    Ellona_Andrivari's Avatar
    Join Date
    Feb 2022
    Posts
    23
    Character
    Ellona Andrivari
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iedarus View Post
    The main problem with encounters for healers is that it's fun for the first week or two and then people learn the dance and we're back to mashing 1. Of course adding DPS buttons is the best way to go about it, at this point, but adding plenty of unavoidable damage mechanics would also do wonders in the future for keeping us occupied.
    They had many DPS buttons, the public refused to use them.
    (0)

  3. #3
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Iedarus View Post
    The main problem with encounters for healers is that it's fun for the first week or two and then people learn the dance and we're back to mashing 1. Of course adding DPS buttons is the best way to go about it, at this point, but adding plenty of unavoidable damage mechanics would also do wonders in the future for keeping us occupied.
    The biggest thing this game is missing is spot healing. I can't remember the last time I saw single-target unavoidable damage that wasn't a tankbuster. Outside of individual mistakes, the damage patterns in this game are completely predictable all the time.

    My favorite thing about healing is reacting and adapting to different situations.

    We need a little more chaos.
    (2)