yes. unabashedly yes. any of my ventrilo buddies will confirm this haha
yes. unabashedly yes. any of my ventrilo buddies will confirm this haha
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
Would suck as a whm 2hr because it's only really useful in a massive battle, not in a party where you get to many adds.
http://www.pocket-hockey.com <-My ffxiv adventure!
Now with nVidia Surround!!!
MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200
They received so many complaints about the "bubble" being in the opening cutscene and not in game, I can't believe they'd make the exact same error twice.
For me, I suspected that we'd see that infamous bubble in 2.0 since they seem to try and please every requests made, and this just confirmed it.
The Shield - Season II
(they renewed for another season yay)
I think that's just a dramatization of Protect
That would be extremely nice. I do love that move during ME3 multiplayer when i'm trying to gather data at a location that is swarmed with enemy fire.For what it's worth, I am fairly sure that shield, if implemented, would work like ME3's implementation of their own biotic shield.
You see it in many cutscenes and even certain stages with it completely blocking enemy fire. ME3 lets you actually use it in multiplayer and it creates a zone which grants increased defense, offense and other things, which is most likely how I see it working for us in that case they add it as well.
Which, given some uncertain and most probably wrong information I heard about, means it'd probable be an Arcanist spell (I hear arcanist were originally planend to use 'trap tiles' and stuff)
This!
Ive always believed it was just a physical representation of Protect. You can almost see it in game when you have protect up and you see a part of the bubble when you are attacked. I think its probably difficult or graphically intensive to render protect as a full bubble the entire time you have it up for every player on the screen.
Probably, but it kind of insinuates that you would have to stay near the caster to get the effect. I think they could render a half transparent sphere with some localized buff/debuff/DoT with no issue to performance. Would make for some interesting combat mechanics.
I so don't get it why they use skills in CGI that do nozt exist in the Game...
Thats like seeing a mcdonalds promotion telling you about that hamburger but you can't find it in any mcdonalds at all...
If we don't get it in 2.0 I start sending dead kitten parts to JP...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.