Quote Originally Posted by Visch View Post
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Obviously SE wanted NIN to tank in 11 because they later gave them enmity+ equipment. Later on they even gave NIN those Innin and Yonin abilities that were kind of like a tanking and a DD mode.
They gave ninja enemity plus equipment much later in development simply because they assessed that forcing people to change roles after they covered them for quite a while would have caused problems. It has nothing to do with SE WANTING ninja to tank.

How many of those games were MMOs besides XI? Right none.
Marginal. RPGs have Tanks, Healers and Damagers exactly like MMORPGs.

They obviously wanted SAM and MNK to try tanking in XI too giving them dodge moves, high parry skill, third eye, etc. Does that mean they were considered a tank? No.
They were obviously defined as tanks by their abilities. The fact that those abilities were badly developed because SE didn't have any experience in balancing a MMO doesn't change that.

What? Because they make a NIN class similar to how it was in XI that means anyone is a tank? Did you even play XI? If it was really that broken they could just make it so any utsusemi type move is NIN only like speed/life surge.
Actuallyyes, for quite a while. Since there are already three classes that have tanking potential, adding a foruth means that a whole lot of people can tank. Considering that most encounters really just need *one* good tank, having too many tank-capable classes is redundant.

Also, the problem with class uniqueness isn't in the classes it's that any class can use almost any move from any other class at any level with usually good results. The system is so customizable it loses any uniqueness by way of restriction and limits.
No, the problem with class uniqueness is the blurring in *roles*