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  1. #1
    Player
    MoonPhaseAlpha's Avatar
    Join Date
    Aug 2013
    Location
    Do u know... La-Hee?
    Posts
    325
    Character
    Lyneya Rose
    World
    Coeurl
    Main Class
    Dancer Lv 100

    PSA: Final MSQ Zone [SPOILERS for Ending of Dawntrail]

    So, I am not a fan of how the final zone looks after completing the MSQ - it's desolate and depressing to me... I don't like going into that zone, but can't avoid it (FATE leveling, gathering nodes, etc). I get the reasoning with the story and all on why it ends up looking the way it does, but it doesn't help my state of mind going in there.

    A discovery has been made on how to restore all the pretty lights in Living Memory before the MSQ for DT ends: New Game+. If you put your game into New Game+ mode, the zone aesthetics reset to show all the pretty stuff again.

    Just make sure you exit out of it after you've left that zone as you cannot use retainers, gemstone vendors, Solution Nine tome vendor, and various other restrictions with New Game+ mode. It gets a bit tedious swapping back and forth, but hey, beggars can't be choosers.

    Please note: I did not think of this on my own - I was watching MrHappy's stream where he did this, so credit goes to him and how he came across it. I'm just sharing this information for anyone who is like me and wants the lights turned back on.

    Thank you for your time!



    (2)
    Last edited by MoonPhaseAlpha; 07-06-2024 at 01:41 AM.


    ♥ Jack of Hearts ♥

    "Any sufficiently advanced technology is indistinguishable from magic." – Arthur C. Clarke

  2. #2
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    I'm pretty sure we'll get a beast tribe-
    oh sorry. Allied Society questline about the remaining Endless that haven't disappeared somehow, and the whole point is to rebuild a small piece of civilization there without the need for forcibly taken soul aether.
    (3)