
Originally Posted by
Arkrayven
I think why you're having a miscommunication with people here -- or the true tell that you're telling, whichever is which -- is that nothing you said has anything to do with the announced changes.
I actually have few to no issues with your analysis, but I do take issue with your conclusion. The fact wall bosses exist does not, in my opinion, invalidate the fact that positionals exist at all. Furthermore, their proposed change of reducing, not removing all of, the Viper positionals means that you won't get what you want anyway.
Secondly, compacting the AoE to one line/ it functioning differently in PvP is more due to a difference in those game modes.
would work better if you didn't have three buffs to apply, but I can see why you'd want it, although I doubt it's doable. Again though, this has nothing to do either with positionals or the job's "busyness", which is the purpose of the announced changes.
Thirdly, a clearer job gauge (or honestly, the ability to hide it while leaving Rattling Coils up) is a completely fair ask. You are both correct in that it indicates whether to hit "left" or "right" but that the final step itself doesn't have an indicator. There's no reason it can't.
However, you said that you think the announced changes are a "step in the right direction", yet nothing you said has anything to do with the jobs "busyness", and as I covered in the first paragraph, the removal of one positional hardy equates to the removal of all positionals in the game. For this reason it's still hard to tell whether or not you're just trolling, and you'll probably continue to be taken as such. But again, maybe that's your goal to begin with.