My source is https://na.finalfantasyxiv.com/lodes...6321a515d36909 which I took at face value.
we’ve received feedback pertaining to the busyness of their skill rotation. To that end, we’re planning several improvements,



My source is https://na.finalfantasyxiv.com/lodes...6321a515d36909 which I took at face value.That's another thing about this: nobody, here or on JP forums/Twitter, seems to be aware of who raised these concerns in the first place. The changes seem to have been announced from nowhere, and few to no threads have been created supporting the changes -- they are all negative reactions. So if you could link to any thread you made, or saw, asking for changes after the release of Viper but prior to the announced changes, I'd be incredibly curious to see it.
we’ve received feedback pertaining to the busyness of their skill rotation. To that end, we’re planning several improvements,

Which is not the question I asked; thereby, you confirm that you yourself have seen no actual call for change.My source is https://na.finalfantasyxiv.com/lodes...6321a515d36909 which I took at face value.
Furthermore, the removal of all positionals from all melee jobs is outside of the scope of Viper changes. It's also not based in any logic in the first place to argue they should get removed, solely because some wall bosses exist. To take your argument one step further, it's like saying that because some bosses favors ranged DPS or casters (see: Eden raids), all melee should be removed.



I apologize, I have taken squares response as a representation of said people. I have went to look for where this feedback is coming from since I assume it was from the japanese forum. I had some trouble since google translate wasnt letting me access some pages. I found a thread and realized that the early comments were before launch and the criticism started sprouting later down the thread. I believe and am not 100% positive that this is the source where square is taking the feedback. Here is the link.Which is not the question I asked; thereby, you confirm that you yourself have seen no actual call for change.
Furthermore, the removal of all positionals from all melee jobs is outside of the scope of Viper changes. It's also not based in any logic in the first place to argue they should get removed, solely because some wall bosses exist. To take your argument one step further, it's like saying that because some bosses favors ranged DPS or casters (see: Eden raids), all melee should be removed.
Translate: https://forum-square--enix-com.trans...n&_x_tr_pto=sc
Raw link https://forum.square-enix.com/ffxiv/...82%B9%E3%83%AC
I dont fully understand your 2nd poiint you're making here. I believe the logic is sound. If you have positionals as part of your rotation, then all bosses should allow u to get in the correct positions. If it doesnt then it seems pointless to add in the first place. It's not one boss as a special case, theres many bosses like that. Both in easy and hard content.



While this might be what they're going off of (and this isn't meant to argue your position, though I'll say for the record, I'm also in the camp of leaving viper as it is) the JP player base commenting here seems to be encountering the same steep learning curve everyone I've talked to about the job did on day 1 as well as are voicing the stumbling block that the same hot bar spot changes between being a button you press sometimes one the rear of a boss and sometimes on the flank. But it doesn't look like they're asking for those position requirements to be removed, but instead possibly for the buttons to be adjusted in such a way that buttons remain consistent as to if you press them for rear or flank.I apologize, I have taken squares response as a representation of said people. I have went to look for where this feedback is coming from since I assume it was from the japanese forum. I had some trouble since google translate wasnt letting me access some pages. I found a thread and realized that the early comments were before launch and the criticism started sprouting later down the thread. I believe and am not 100% positive that this is the source where square is taking the feedback. Here is the link.
Translate: https://forum-square--enix-com.trans...n&_x_tr_pto=sc
Raw link https://forum.square-enix.com/ffxiv/...82%B9%E3%83%AC
I dont fully understand your 2nd poiint you're making here. I believe the logic is sound. If you have positionals as part of your rotation, then all bosses should allow u to get in the correct positions. If it doesnt then it seems pointless to add in the first place. It's not one boss as a special case, theres many bosses like that. Both in easy and hard content.
As to your other comment... I'll say this as someone who was maining monk since well before truth north existed in the game. It's better to take a potency loss and keep your GDC rolling than to get frustrated because you lost potency due to not hitting from the correct position. This was something monks had to do with some regularity in the Alexander raids as if you didn't keep your attacks going, you'd lose your greased lightning buffs. Sometimes you simply can't hit the position. Sometimes its because a tank is holding a boss with just its nose sticking outside of the poo puddles, sometimes its because they're tanking them in the wall, sometimes its because of where you have to stand to do a mechanic (P11S had this problem for melee jobs) So you take the hit to your potency when the game forces it on you and don't stress it. Only saying this because it sounds like you're having the mentality that if you can't perform the job optimally then the job shouldn't make the ask of you at all, when in reality you simply do your best, and if the game forces you to not be able to do that 100% of the time, you do what you can the rest of it.
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