I REALLY don't like that they're changing a job like this and announced it less than a week after it's release. Viper is incredibly intuitive and plays about how you'd expect. I was excited to play a super busy job with lots of stuff to do and reducing that would be to strip the job of its unique identity. So what if it's difficult for some people? That should be wholly acceptable. The point of having so many jobs in the game is to cater to every play style. What then is the point in making every job for everyone? If the aesthetic style of a job is the only reason to choose it, why then would someone who doesn't care about aesthetic style every choose one job over another? Why even have 20+ jobs when you're just going to turn every job into a gray paste consumable by every player? Let jobs have identities and different skill floors and ceilings.