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  1. #1
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arkrayven View Post
    You have been in every single one of these threads saying that it's good they're changing it, and you have also argued that those who don't want any changes "aren't being constructive."

    How about you be constructive here? What "further" changes would you like to see, and why? Clear examples backed up with clear reasons, please. If you need examples of that, you can look at my own thread on the subject relating to specific GCDs and weaves, etc.
    Thank you for asking for my opinions. Please let me know in my following explanation on what you want more information or clarification on.

    Personally, I would like to see positionals removed. This is a big thing for me as I see positionals as kind of a waste when you have several bosses in the game that are wall bosses that you cant use rear positionals on. I personally find it pointless to give a class positionals and then create bosses where you can't use some of the positionals. Even if all positionals work on a wall boss, I want to be able to get in that position as that is how the rotation should be done. TL;DR having bosses in the game that defeats the purpose of positionals makes positionals pointless to me and should be removed. Its just adding needless complexity that can't always be applied.

    Compacting Skills: I would like to see either the single target melee combo or the aoe melee combo to have the combos compressed down to 1 or 2 buttons like it is in pvp. Preferably the AoE melee combo to reduce combo bloat. Normally I would have the combos in the main hotbar but there is no room die to the sheer amount of combo buttons the viper has and would be alot easier to manage and reduce business if at the very least the aoe combo is done like the pvp skills where u can combo on one button alone. To be clear, I am not asking for the removal of total skills but to compact the combo to less buttons.

    Job Gauge: I would like the job gauge to more clearly represent if your main combo is a rear or flank positional. Correct me if I am wrong but as it is now, it just tells you left or right in ur 2nd combo step and that determines whether u end in flank or rear but doesnt specifically tell you on its own if it is flank or rear. Which can mess you up at the heat of the moment.

    I hope I my feedback was clear to you. Thanks again for asking for my thoughts.
    (1)

  2. #2
    Player
    Arkrayven's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    12
    Character
    Syreas Avveryn
    World
    Zalera
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    Thank you for asking for my opinions. Please let me know in my following explanation on what you want more information or clarification on.
    I think why you're having a miscommunication with people here -- or the true tell that you're telling, whichever is which -- is that nothing you said has anything to do with the announced changes.

    I actually have few to no issues with your analysis, but I do take issue with your conclusion. The fact wall bosses exist does not, in my opinion, invalidate the fact that positionals exist at all. Furthermore, their proposed change of reducing, not removing all of, the Viper positionals means that you won't get what you want anyway.

    Secondly, compacting the AoE to one line/ it functioning differently in PvP is more due to a difference in those game modes.
    would work better if you didn't have three buffs to apply, but I can see why you'd want it, although I doubt it's doable. Again though, this has nothing to do either with positionals or the job's "busyness", which is the purpose of the announced changes.

    Thirdly, a clearer job gauge (or honestly, the ability to hide it while leaving Rattling Coils up) is a completely fair ask. You are both correct in that it indicates whether to hit "left" or "right" but that the final step itself doesn't have an indicator. There's no reason it can't.

    However, you said that you think the announced changes are a "step in the right direction", yet nothing you said has anything to do with the jobs "busyness", and as I covered in the first paragraph, the removal of one positional hardy equates to the removal of all positionals in the game. For this reason it's still hard to tell whether or not you're just trolling, and you'll probably continue to be taken as such. But again, maybe that's your goal to begin with.
    (1)
    Last edited by Arkrayven; 07-06-2024 at 01:30 PM.

  3. #3
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arkrayven View Post
    I think why you're having a miscommunication with people here -- or the true tell that you're telling, whichever is which -- is that nothing you said has anything to do with the announced changes.

    I actually have few to no issues with your analysis, but I do take issue with your conclusion. The fact wall bosses exist does not, in my opinion, invalidate the fact that positionals exist at all. Furthermore, their proposed change of reducing, not removing all of, the Viper positionals means that you won't get what you want anyway.

    Secondly, compacting the AoE to one line/ it functioning differently in PvP is more due to a difference in those game modes.
    would work better if you didn't have three buffs to apply, but I can see why you'd want it, although I doubt it's doable. Again though, this has nothing to do either with positionals or the job's "busyness", which is the purpose of the announced changes.

    Thirdly, a clearer job gauge (or honestly, the ability to hide it while leaving Rattling Coils up) is a completely fair ask. You are both correct in that it indicates whether to hit "left" or "right" but that the final step itself doesn't have an indicator. There's no reason it can't.

    However, you said that you think the announced changes are a "step in the right direction", yet nothing you said has anything to do with the jobs "busyness", and as I covered in the first paragraph, the removal of one positional hardy equates to the removal of all positionals in the game. For this reason it's still hard to tell whether or not you're just trolling, and you'll probably continue to be taken as such. But again, maybe that's your goal to begin with.
    For the second point, I am not entirely sure what is in squares ability or what is not since I am not a developer and do not know the limitations caused by the spaghetti code. All I know is that its done for pvp so I assume that its possible. Whether it truly is or isnt is unknown to me.

    I disagree with positionals not equating to business as to me they do.

    Quote Originally Posted by ItsMeZee View Post
    Respectfully, I disagree. You have the right to an opposing opinion, but I do not share it. Ultimately, I think if more people are saying they like the class as is (and it certainly seems that way, based on the threads im seeing across the last couple of days) it seems kind of mean spirited to cheer for gutting it even more than was already announced, and do so in every thread on the subject.
    Thanks for voicing your concern. I apologize that it seems that way to you but I feel that it's important to voice my opinions just as you feel that its important to voice yours as we both wish opposing things. I have no malicious intent but as I've mentioned in other threads, people who voiced these concerns are the reason the changes were announced in the first place. There is clearly two sides and no real reliable statistic to gauge where people stand as feedback for one side usually comes after an announced change while the opposing side is usually quiet until they are the ones dealing with changes they don't want.

    Quote Originally Posted by Rhael View Post
    don't have positional requirements.
    Im aware hence why I said
    Even if all positionals work on a wall boss, I want to be able to get in that position as that is how the rotation should be done
    Thanks for trying to clear that up though.
    My apologies. It seems like a few people get that troll feel for some reason but I am genuine about my response. To my understanding, trolling is done to infuriate people but I have been as respectful as possible and trying not to word things disrespectfully to not cause anger because when people get angry, they become stubborn and become closed to suggestions and thoughts of others which defeats the purpose of using this forum.

    It's hard to gauge what square enix means when they don't make clear what the changes are. I am for the reduction of positionals but you asked "what further changes" I would like to see and I would like to see the complete removal of positionals.
    (0)

  4. #4
    Player
    Rhael's Avatar
    Join Date
    Jul 2015
    Posts
    67
    Character
    Rhael Nelhah
    World
    Hyperion
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    wall bosses
    don't have positional requirements.
    (5)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

    Given the opportunity, developers will polish the fun out of a game.