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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BeserkFury View Post
    Part of the dungeon difficulty comes from ilvl scaling and only exists until the savage raid tier, as soon as your full savage gear any new dungeon they release will basically be a joke as you over gear it 20+ item levels in power.

    Also the biggest issue with their new dungeon design is these single monsters at the end with inflated HP and they show up in over half of the new dungeons of DT.
    No there is nothing interesting about attacking a turtle or rock monster with a billion HP before the final boss
    That's a good point, I wasnt a fan of the turtle either. I think the first boss of the spooky expert dungeon is actually a great proof of concept how a dungeon can still be engaging even if the difficulty is never really there and also further torn apart through overgearing. There's always something happening and if you get grabbed you are made to look like a goober and cant attack for a bit
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #2
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    976
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    It’s not difficult, just a new approach and pacing for this game. People will get used to it. Btw “expert dugeons” has never meant more difficult dungeons: they are just the higher level/most recent dungeons. One of the current expert dungeon is MSQ. When they start releasing patches, expert dungeons will be MSQ only (current and previous patch) as was the case in the past and the old ones will move to a category called lvl 100 dungeons or something like that. People are reading too much into the name “expert dungeon”.
    (1)
    Last edited by Toutatis; 07-05-2024 at 06:05 PM.

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Toutatis View Post
    It’s not difficult, just a new approach and pacing for this game. People will get used to it. Btw “expert dugeons” has never meant more difficult dungeons: they are just the higher level/most recent dungeons. One of the current expert dungeon is MSQ. When they start releasing patches, expert dungeons will be MSQ only (current and previous patch) as was the case in the past. People are reading too much into that name.
    I hope they keep this new approach and pacing. Nothing more boring than an alliance raid boss who takes several years from start to finish of a cast.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #4
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    People just aren't used to the mechanics, but they'll have an easier time once they're experienced. However, a real issue they have are forced small pulls, such as the final MSQ dungeon, or slowing down the run right before a boss by making you fight a damage sponge monster that isn't even dangerous and just takes forever to die. The biggest example is that giant turtle, its stomp isn't dangerous at all unless you're almost dead. I've healed the place tons of times and tell the dps to just stay in the stomp to kill it faster, but they just run out, lose uptime on it, and it takes forever to drop dead.
    (1)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DontReadThis View Post
    People just aren't used to the mechanics, but they'll have an easier time once they're experienced. However, a real issue they have are forced small pulls, such as the final MSQ dungeon, or slowing down the run right before a boss by making you fight a damage sponge monster that isn't even dangerous and just takes forever to die. The biggest example is that giant turtle, its stomp isn't dangerous at all unless you're almost dead. I've healed the place tons of times and tell the dps to just stay in the stomp to kill it faster, but they just run out, lose uptime on it, and it takes forever to drop dead.
    I'm seeing a bit of a miniboss-ification of trash pulls recently and I think we are in the phase where it uses the worst of both worlds: complete nothing burgers in terms of mechanics (endless turtle stomps, unending doll slams) but also HP high enough to make them do their thing. We need to get out of this phase asap.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Saraide View Post
    I'm seeing a bit of a miniboss-ification of trash pulls recently and I think we are in the phase where it uses the worst of both worlds: complete nothing burgers in terms of mechanics (endless turtle stomps, unending doll slams) but also HP high enough to make them do their thing. We need to get out of this phase asap.
    I also think they need to not place them in the same spot each time.

    Becomes predictable..
    (0)
    ~sigh~

  7. #7
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    It is called expert for a reason
    (0)

  8. #8
    Player
    Aulainn's Avatar
    Join Date
    Feb 2019
    Posts
    48
    Character
    Aure Rainn
    World
    Louisoix
    Main Class
    Samurai Lv 90
    Just not for the reason you expect it to, it just means "newest dungeons".
    Also, unironically skill issue, we had a brand new party and no wipes, only one dps died couple times.
    (0)

  9. #9
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Not even sure it's a difficulty issue. The first two bosses in the nightmare circus one aren't exactly hard on paper, just... not well designed?

    The dancing is fine in the first one, but its easy to make mistakes, and instead of taking damage, you are paying with a pretty long downtime for each. Usually we're just punished with damage and after a few too many failures death.

    The second one with the cups is... I'm honestly not sure how I'm supposed to track both of the cups, as my FOV is just not wide enough fully zoomed out in melee. I've seen others doing it, so I may just really suck with tracking things off-screen?
    (0)

  10. #10
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lersayil View Post
    Not even sure it's a difficulty issue. The first two bosses in the nightmare circus one aren't exactly hard on paper, just... not well designed?

    The dancing is fine in the first one, but its easy to make mistakes, and instead of taking damage, you are paying with a pretty long downtime for each. Usually we're just punished with damage and after a few too many failures death.

    The second one with the cups is... I'm honestly not sure how I'm supposed to track both of the cups, as my FOV is just not wide enough fully zoomed out in melee. I've seen others doing it, so I may just really suck with tracking things off-screen?
    You track one of the cups and remember where the other one is in relation to it. If two ghosts jump into opposite cups then they will still be in opposite cups at the end.

    Quote Originally Posted by Roda View Post
    I also think they need to not place them in the same spot each time.

    Becomes predictable..
    The way I see it is that enemy HP needs to scale up or down depending on their complexity. An enemy with many and intricate mechanics should have more HP so they actually do many of those mechanics while an enemy like the turtle that only does one thing should have low hp because it just does the same simple aoe over and over again.
    (2)
    Last edited by Saraide; 07-05-2024 at 08:51 PM.
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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